





🏰 Elevate your Carcassonne game—build bigger, score higher, dominate smarter!
The Inns & Cathedrals expansion for Carcassonne adds 18 new land tiles featuring inns and cathedrals that multiply scoring opportunities, introduces large meeples worth double followers, and supports up to 6 players. Designed to seamlessly integrate with the base game, it enriches strategic depth and replayability with a 45-minute playtime, perfect for both seasoned and new players seeking a fresh medieval challenge.









| ASIN | B015GF1C1Y |
| Age Range Description | Adult |
| Are Batteries Required | No |
| Best Sellers Rank | #186,903 in Toys & Games ( See Top 100 in Toys & Games ) #5,035 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Multi |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 1,334 Reviews |
| Edition | Standard Edition |
| Educational Objective | Develop strategic thinking and planning skills |
| Estimated Playing Time | 45 Minutes |
| Genre | Board Games, Family |
| Global Trade Identification Number | 00681706781013 |
| Included Components | Carcassonne Expansion 1 Inns and Cathe |
| Is Assembly Required | No |
| Item Dimensions | 2.36 x 3.54 x 0.04 inches |
| Item Dimensions L x W | 2.36"L x 3.54"W |
| Item Type Name | Board Game |
| Item Weight | 0.3 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 84.0 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 7 |
| Number of Items | 1 |
| Number of Players | 2 to 6 |
| Operation Mode | manual |
| Size | Expansions |
| Subject Character | Carcassonne |
| Theme | Inns & Cathedrals Expansion |
| UPC | 681706781013 |
| Unit Count | 1.0 Count |
N**N
Great addition to the game
What's new: - Full set of pink meeples (abbott and large meeple included) for an extra player - 5 large meeples that count as 2 meeples instead of one (helps when someone tries to steal your points by jumping on your road/city/farm, your meeple counts as 2 instead of 1) - 18 land tiles - the inns and cathedrals are like a "double or nothing" tile - roads with an inn somewhere along its course become worth 2 points per tile, unless left incomplete at the end of the game, then they all are worth 0 points (multiple inns/cathedrals do not add up to increase the points). The city tiles become worth 3 points (coat of arms also become worth 3 points - so not quite double the points) when a cathedral is present within the city, or if left incomplete are worth 0 points. Tiles are marked with a small faint meeple shadow (same as on the front bottom left corner of the box as seen in the picture) so you can keep the expansions separate after playing. The marking is very discrete and does not draw attention to itself. In fact, it took several sweeps of the board to sort out all of the expansion tiles. - Six 50 and 100 point tiles for easier scoring (50 on one side, and 100 on the other side of the tile) I would recommend buying this expansion before any other expansions, as that is how it is meant to be (hence "expansion 1"). Amazon messed up and actually sent us traders and builders (#2) when we ordered inns and cathedrals (#1). We kept the 2nd expansion and played it without the 1st expansion (the base game is still required in both instances). It was doable and still fun, but the scoring tiles would have made it much easier to keep track of points, since you end up scoring a lot more points with the expansions. Also, the 2nd expansion included a pink builder and pink pig that was useless to us without the first expansion that includes the full pink set. I liked the added risk factor that the inns and cathedrals brought (double or nothing). After becoming familiar with playing the Carcassonne base game, there seems to be less and less strategy involved after each play and it leaves you wanting more. This expansion pack added a great new strategic dimension that revived the game for me. As a side note, it does take a bit longer to play with each expansion (since you are adding tiles to be drawn with each expansion). We usually only play with one of the expansions at a time, but if we have the time both expansions make it more intricate and fun with so much going on. I would definitely recommend this expansion if you are looking to take your Carcassonne game play to the next level!
H**M
I recommend this as your second expansion!
Having enjoyed the basic Carcassonne game, we decided to take up the difficulty a notch and add some novelty to the game. This game series is fantastic because of the expansion options. Based on Amazon reviews, I chose Inns & Cathedrals to be the first expansion set I would experiment with. I am happy with the end result. I am considering adding the Traders & Builders s expansion to my set, but I feel like this will make the game more like Catan. If you like Catan, that might be the better expansion to start with. Overall I think Inns & Cathedrals is the most logical step forward in the Carcassonne universe, and Traders & Builders would be next. When I ordered the item, I was concerned about two seemingly opposite issues. First, I wanted to make sure the art would match up with my Carcassonne base set. I have the original set with the newer art, not the older, classic art of the first editions. Second, I worried that the Inns & Cathedrals tiles would blend so well into the game that I wouldn’t be able to pull them out and separate them again. Fortunately, neither issue occurred. The art matches well and the tiles blend in seamlessly, however, the expansion tiles are each tagged with a tiny meeple shadow somewhere on the face of the tile so you can see which tiles are from the expansion set. Regarding actual game play, the addition of new tiles does take some getting used to but even beginning players will be able to figure it out. It adds a new dimension to the game and makes things more excited. The games don’t last much longer than the original game, I would say maybe 10-15 minutes longer on average, but I am not yet an expert on this expansion pack so I’m not sure how much time it will add to the game in the long-run. The addition of the “super meeple” is also fun. A note on packaging -- I think the packaging is somewhat wasteful, as you receive a fairly large box that contains a few sheets of tiles, a bag of meeples, and quite a bit of empty space. Bottom line: It’s a great expansion to the game, probably the first one that I would choose if you are looking to spice up your Carcassonne.
L**N
Buy it!!
We love this board game and this expansion has added hours of more Carcassonne fun! Buy it!
M**E
It’s a winner!
Fantastic addition to the base game! If you like Carcassonne and looking for expansion and variety, this is it.
S**B
Great Expansion for Carcassone
Great expansion to Carcassone. Carcassone is a worker placement game where players try to control cities, roads, and fields. This Inns and Cathedrals expansion adds to the fun of it by adding new regular tiles, but also adds new special tiles. We enjoy the variation to the base game by adding this simple expansion to the mix. Tiles are great and new tiles do work with the older versions of the game.
L**K
The One Must-Get Expansion for Carcassonne.
The newest version of Carcassonne brags about the mini-expansions "The River" and "The Abbot" but they are barely even mini-mini-expansions. "The River" just adds river tiles, which don't add any strategy to the game whatsoever. They just look nice. "The Abbot" DOES add some strategy, but just a little. You play the Abbot on gardens or monasteries, and unlike regular Meeples, they can be removed at any time. We always play with both mini-expansions but ignore the Farmers because there is very little strategy to them and you have to wait until the end of the game to score them. Anyhow, Carcassonne by itself is a fun family game that unfortunately doesn't have a ton of strategy. You basically need to finish your cities or you'll only get half the points at the end of the game. Unfinished roads score the same. Unfinished monasteries score the same. The Abbots help out in the monastery department - a little - but the roads are the biggest issue. So, I looked into the 87,382 Carcassonne expansions and mini-expansions hoping to find something to increase road-building strategy and here it is in "Inns & Cathedrals", the FIRST Carcassonne expansion! The expansion doesn't give you a lot, some new tiles to shake up game play, and some Inns (which have lakes next to them) and two Cathedrals. Once a road piece with an Inn is placed, that road suddenly becomes worth 2 points per tile, instead of just 1. BUT, the road must now be finished, or it will score 0 at the end of the game. NOW it's important to not keep building that road to nowhere! Cathedrals aren't as important as Inns, but they do add some wrinkles. A Cathedral placed in the middle of a city makes that city worth 3 points per tile (and shield) instead of the usual 2 points. And, like roads, if a city with a Cathedral isn't finished, then no points are awarded for that city. These can become deadly late in the game if someone places a Cathedral in the middle of your town! Three points per tile is also something other players can't ignore, so Cathedrals can create more jockeying for ownership of a single city. Which is where the included Large Meeples come into play. Each Large Meeple is equal to two regular Meeples. So if a city is enclosed with 1 regular Meeple and one Large Meeple, the Large Meeple gets the points. (The game also comes with pink Meeples, meaning six people can now play.) I find "Inns & Cathedrals" pretty much completes my expansion needs for Carcassonne. Carcassonne is a good game for non-gamers, so if I keep adding expansions, then I'm making it more difficult on them. And making it more difficult to teach them. There are a few other mechanics out there that I would like to add, but with The River, The Abbot, Inns, Cathedrals, Monasteries, Large Meeples and the basic rules, there's already a lot to teach them.
L**S
Adds a Sixth Player, Awesome.
I bought this expansion because I wanted to be able to add another player to the base game. I'm happy "Inns and Cathedrals" accomplishes this feat because it allows all of my friends to play Carcassone at once--no one has to sit out on game night. With that being said, the new tiles don't add much to the game. Their art style matches the base game and the other expansions I've seen, which is to be expected. But their colors are a little more vibrant. On the down side: the meeples are all different sizes. It's not particularly noticeable, but some of them are a bit taller than others. Some are a bit wider, and a few have stubby or lopsided arms. If this is the sort of thing that bothers you, I'm sorry. Furthermore, I wished the new tiles added a little more depth to the game. Otherwise, this game was a nice addition to my growing collection.
A**R
One of the best expansions!
Great expansion for Carcasonne
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