🎲 Unleash Your Competitive Spirit!
MindWare Double Spot is an engaging two-player game designed for ages 6 and up, featuring a standing game board, 40 double-sided disks, and 40 pattern cards. With no assembly required and a lightweight design, it's perfect for spontaneous game nights or family gatherings.
Product Dimensions | 26.67 x 26.67 x 0.25 cm; 589.67 g |
Item model number | Double Spot |
Language: | English |
Number of Game Players | 2 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Material Type(s) | Plastic |
Language | English |
ASIN | B07CYWWFTB |
P**B
Easy to learn for kids
Great game for kids and adults. My two kids 10 and under like playing this!
P**T
Excellent product. my grandchild likes the game, delivery was perfect.
It was a Christmas Gift. I am very leased with the gift and the service.
J**R
Addictive game!
My students love this game!
S**S
Fun, challenging, and unique!
This is a great game! I have a 6 and 8.5 year old and I got it for the younger for Christmas. She took to the rules right away and we enjoyed two rounds. It was challenging enough for her— the right angle patterns are harder to spot— but not so hard that it was frustrating. My only complaint is that the patterns are the opposite of one another on the sides of the cards— so with two players who are halfway paying attention it becomes a game of “who can rip the card away from the stand faster” which honestly isn’t fun for family game night. I think I’d rather play where each person gets a stand of their own and come match either side.It would also be more challenging if there were some uniform colored chips, e.g. a green/green just so that every green chip dropped doesn’t automatically equate to a blue chip on the reverse. But anyway ... great strategy game for elementary aged kids.
G**C
DUMB
I was excited for this game as it seemed like a combination of Connect Four and Bounce It. There seemed to be little strategy as every good move you'd make was also the same good move for your opponent. You were left to hope they were unlucky rolling the die. Also, the colors were too difficult to distinguish (especially blue/green) except in very bright light, adding frustration.
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