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🎮 Dominate the battlefield, one strategy at a time!
Total War Rome II is a groundbreaking strategy game that combines real-time and turn-based gameplay, allowing players to command vast armies and conquer the ancient world with stunning graphics and optimized performance for all systems.
| ASIN | B008H1QPEE |
| Best Sellers Rank | 19,041 in PC & Video Games ( See Top 100 in PC & Video Games ) 731 in PC Games 2,944 in PlayStation Legacy Systems |
| Customer reviews | 3.8 3.8 out of 5 stars (605) |
| Guaranteed software updates until | unknown |
| Is discontinued by manufacturer | No |
| Item model number | PCOESTSGA01928 |
| Product Dimensions | 13.5 x 1.5 x 19 cm; 180 g |
| Rated | Unknown |
| Release date | 3 Sept. 2013 |
A**R
Very good, with some imperfections and a lot of childish people
-Graphics: yes, with all settings turned on at maximum detail level is extremely slow and heavy. But when people complain about this they don't say that Creative Assembly added another level graphics level (called "extreme".. so you have low, medium high.. and most games even don't 3 level of detail with 22 customization options... and also "ultra" and "extreme"). At "ultra" level of GFX detail the game looks better then Shogun 2 at maximum detail with more or less (depends on situation) the same frame-rate on my machine. The only complain for GFX settings is the lack of number of level of anti-aliasing options (only enable or disable). Maybe some people should wait 2 second and read the explanation of some gfx settings, and if they don't understand, they can search them with google (like the "vegetation alpha" settings that uses a heavy compute shader techniques to give a better vegetation rendering... you can find more about it on the developer site of AMD under the radeon 5000 demos page). And for the love of your mental heal: its a PC games, supporting GPUs with shader model 3 and above. thousands of hw configurations (and even that "things" someone love called "Windows XP"). You cannot pretend that drivers are magically ready and made by CA just for you.... Ah yes: the DRA is (if you didn't search for it) a proprietary intel extension for haswell CPU that helps the crappu iGPU reducing the buffer writing time, so you cannot enable that with a discrete GPU (and you don't need it). -Hangs and freezes: they are related with the awesomium encyclopaedia, if you are enough smart to see that the games hangs only using it, just don't open it during battles, Ok? If you really need to search something during battles and the game there is the steam browser, just click shif+tab, open it and google what you wanna know!). -Loadings: maybe a lot of people don't remember (or don't wanna remember) loading times of the other total war games. Since Empire total war, this is the quickest in map and battle loading on my machine. And why so much static loading? Because static loading doesn't overhead during runtime (when you play the games), so don't improvise developers if you don't know what you are talking about. -Sound: quite no-one is complain about the audio dubbing... This IS horrible! Hearing Ancient Romans speaking English (or whatever localized version you play), is disgusting. Wasn't so difficult to dub like 200 word in Ancient Latin, Ancient Greeks etc like the last total war games (Shogun 2, Napoleon, Empire... and medieval II if I remember correctly) where all the troops were localized depending on faction language? -IA bugs: yes there are some (less that you can read), but in general you cannot say that in Rome (1) was better (yeah, it was so funny seeing archers shooting at their own buddies! ). I don't remember how many strategic games recently comes out with a better IA on the lunch. And no, imperfect collision detection is not part of the IA (it's part of the collision and physics system). -Steam since Empire, Total War games requires Steam. So do some people live on Mars? And of course it is written on the retail box and in the official site and in wikipedia... everywhere! -HDD and download size: the game require like 20GiB of space, the downloading (without DVD) is like 10GB, so stop being child-dish, it's like a BD-rip more or less... And remember that you are reviewing the DVD version! -Amazon: yes the hitch with the DLC code for the pre-orders was not funny at all (and yes, I was affected). But you cannot judge the game for that. ... And before some little girl complain about this review: - First I'm a developer. - Second: I'm studying game development (low-level... that means don't play with editors and mod-kit.. I writing all by hand in native), gfx and game engine in particular. - My hw config isn't special: Intel i5 750, radeon 6970 (well, it's a 6950 modded @ 6970), 16GB RAM (8GiB are enough, I need 16GiB for virtual machines and other stuffs, not for games), 2 5400RPM HDD in RAID0 for games.
E**D
Underrated and fantastic game
I cannot praise this game highly enough - truly - and creative assembly have achieved something truly incredible with Rome II. The game has all the feel of the original game, but is better balanced with improved subtlety and is the first time since Empire that I have found any game to be as enthralling. Truly good points: - Staged campaigning, with limits to numbers of armies that can be recruited. Actually - the whole process of army recruiting is much improved. Troops were, historically, recruited by generals based on availability in an area. Rather than 60 random blokes with spears pitching up in a city just because Mercenaries are cheap to buy, but expensive to maintain. Absolutely historically accurate - mercenaries in frontier areas were frequently available, driving buy price down. However, maintaining units as a standing army was expensive. This limiting has the added bonus that the game is much more playable as minor factions - because the factions that you encounter are equally limited in army and fleet size. The game becomes slightly less historically accurate, but better balanced. - More factions I've seen some people complain about this - because it means turns take too long. This is true - a standard "end turn" sequence can last up to 5 minutes - but if this is really a problem, read a book/do some work! Personally, this hasn't offended me at all and I would rather play a game with the realistic balance of cultures and factions in the areas at the time. So rather than greece being "Greek States", you now have Sparta, Athens, Ephesus, Macedon vying with the likes of the Breuci and Odrysian Kingdom for local dominance. These local factions offer easy pickings early but can also be a pest if they are allowed to dominate - another nice touch. - Easier access to satrapies and client states Enforced diplomacy after conquering a state. Let's say you're Egypt and you smash Sparta - realistic for the period when Sparta played very little role in regional politics - but you don't want Sparta to cease to exist because of "300" - easy solution. Turn them into a client state after looting their final city and they will fight for you and pay a handy salary each turn. For sure, they can rebel if you don't keep them sweet - but howevering over diplomacy likes/dislikes makes it much easier to realise why people hate you. - Huge map. Seriously huge. Playing minor factions from Russia, to Iraq, to Spain. HOURS and hours of game-play - Instant diplomacy without having to send a character to get assassinated or die of plague en route - Unit game-play with individual unit abilities For instance, hoplites have a march, march faster and then an absolute leave-nothing-left charge, which guarantees to leave your units exhausted - read Xenophon's "March of the Ten Thousand" to see that this is not based in fantasy, but reality. Individual feats of superhuman ability are always going to be difficult to code for, but CA have done a great job here. - It doesn't crash Seriously - I've had this game since it came out and it hasn't crashed once. An improvement on previous TW issues - Cinematic mode in battles What's not to like? Halfway through a battle you can skip to a marine-eye-view and watch your ship smash into the side of theirs, instantly sinking it if you time it right. Or see your line of cavalry disintegrate light infantry. Never done before and utterly brilliant - Bird's eye view For the purist tactician - watch troop movements from bird's eye view. Flanking manoeuvres were never so enjoyable Bad points - Steam. Has an irritating, constant need to update, denying you access to your game. I don't want to share my achievements with my friends, I really don't care. This seems, however, sadly, the means by which PC games are going to continue in the future, so I may as well grumpily accept that the happy old days of owning the disc and playing the game are gone. - Slower online The constant updating from Steam REALLY slows the game down - to the point initially, when I played it, it was actually unplayable and constantly jerky - but that's because my internet, out in the middle of nowhere is less than 1mbps. Playing the game in offline mode means it runs really well - and I don't have optimum system by any means.
R**G
So what did they spend all the money on?
Yeah CA, what did that 40% bigger budget get spent on? Mark strong as a voice actor, or maybe all the hype generated on your youtube channel, because if you go back and watch some rally points you'll see they did exaggerate the truth, a lot... I'm judging this game in it's current state mind you (11/09/13) and only one patch has been released, which for a time did give me some extra frame rates but it was momentary. So why is this game so bad? The UI - The UI is pretty bad, it rely's heavily on expanding tool tips which you have to wait for instead of just having the info right away (I'm sure there's an option some where to turn it on), that aside it's poorly laid out in general and it feels inefficient. Why couldn't you have just used Shogun 2's near perfect UI? The mini map cant be expanded like in shogun and feels pretty useless so you'll use the Tab key map overview which is an improvement giving a birds eye view of the campaign map complete with all the info you'll want, happiness, resources etc. Speaking of the campaign map the inability to zoom out without using the Tab key view feels very claustrophobic, and will make it feel harder to gather your bearings and make judgement's based on your position without using the Tab key overview map. The AI - Broken Graphics - Yes it all looks very nice if you have a system configuration that the game likes, CA claim only 2% of people are having performance issues, I beg to differ. Gameplay - My first annoyance with this is settlement management, here we are limited to 4 in small towns and 6 in capitals of possible buildings to construct, well it's this just a step in the wrong casual direction, so as in previous Total war games I could recruit infantry, cavalry, archers and siege units all from once province I now have to run a General around because all units are recruited on him, and no you can't recruit one unit of siege equipment and run them down to your army, you'll have to raise a new army, with a new general, run the unit down and exchange, tiresome hu? Diplomacy, what a joke all the AI wants to do is extort you out of money! Battles, battles are over with in 3-5 minutes, and no longer does terrain come into play when deciding a battle, now its all about capture the flag and spamming ability buttons like "Warcry" which increases a certain unit's melee damage, yay for a win button! Magic transport ship's, yes navy's are now redundant as clicking a land army onto the sea makes magic ships appear. End turn, and wait, and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,and wait,ZzzzZZZZzzzzZZZZZZZzzzzzZZZzz, you may want to learn an instrument this is gonna take awhile. I have far more issues with this game than I listed but as I'v uninstalled the game after 30 hours play time they elude me, this is a game which I want to love, after the near perfect Shogun 2 I thought we were going to get that re-textured into Rome sadly no. If you are a Total war franchise lover stay away, if you are casual with a £1000 PC buy it and brown nose it like the day 1 10/10 fan boy reviewers.
A**W
Good, worth the money, but not great
Overall, this game is enjoyable and is indeed playable. However compared to the previous games in the Total War series, it is not the best, as compared to previous games, the UI is a little less intuitive, there are more different game mechanics than what most players are familiar with. If you do not like change in video games between different editions, this may not be be the game for you, as most of the Total War games have followed a similar pattern. I would also ask that you look for the most recent reviews on the internet about this game before purchasing, because almost all reviews made at the initial launch of the game are negative, because at launch, the game was near to unplayable due to bugs etc. Since launch, the game has been updated and patched numerous times (as of writing this, game is at update 10) and is much mire playable and is enjoyable. However, although there are no real 'game breaking' bugs to mention, performance is a real issue. Many people experience less than optimal performance from the game despite being on a powerful machine, or a machine that meets the minimum specifications to play the game (which I suggest you check before purchasing, along with any other PC game). Subsequently, it may take some tweaking of in game graphics options in order to get the game to run smoothly (in a visual sense) which may require sacrificing some graphic elements to look less pretty than desirable. That is why I only give 4 stars, because a game should not require the tweaking of settings in order to get the best experience, the game should be manufactured so that it can be installed and played with minimal effort on the player's end. There are some mods (user created content) on Steam that can help improve performance, and most are reliable. (Steam includes a similar rating system as here on Amazon for mods, so you can feel comfortable in which mods you wish to use. Its also worth pointing out that they are free). Overall, it is worth doing your homework on this game before purchasing, find out your machine specs to ensure you can run it, read RECENT reviews of the game to see if the community would now recommend this game since it has been updated numerous times. 4 stars, but only just, closer to 3.5 if I could give that number. Good, but could be much better.
D**J
My long and rambling 1st impressions...
There are many players with install/compatability/graphics issues that await patches, so if you're easily frustrated by such things it's probably worth checking the official forums prior to purchase in order to guage whether your system will cause you to tear your hair out or not @ forums.totalwar.com Well, the new improved AI does frequently seem a little oblivious to the world around it. A do-or-die situation for the enemy, and the AI decides to do nothing - literally nothing for 60minutes, so I win by default protecting my flag and town. I'm not convinced by the new faster battle speed, I find I keep pausing more than I ever used to in previous TW editions simply to issue orders and keep up. I do wonder if the faster speeds gives the illusion of 'smarter' AI as you have less time to react? I kind of feel Rome2 still works on a premise of 'my gang's bigger than yours' and that the unit balancing needs to be tweaked still. Other AI oddments include a 4 unit army taking on my 20 unit army on the campaign map for no strategic advantage whatsoever. However, more positives than negatives for me - excluding initial launcher/fps issues. So far I quite like the emphasis put on the agents this time around. I'm used to the spies to see the 4 corners, but I've literally only just learnt that you really do need them, as my 1st campaign crumbles away. I have in the dying throes of my campaign now generated a truly mental water-poisoner to soften up a garrison before your seige (93% chance of success!) and a strong champion attached to your general enhances the melee ratings of your army etc or frightens and demoralises the enemy the night before battle. The diplomat is needed her for 'religious conversion' as with previous editions, but also she corrupts traders and bribes other agents to join your faction. I like the effort CA put into city growth/food/public order. Steep learning curve, but actually it all makes sense once you realise it has a wealth of 'tooltips' to break up the bar graphs. It's a good balancing act this time, and enhances the campaign tremendously. Diplomacy seems harder, i've negotiated trade routes and within the next few turns almost the entire world has declared war on me within 15 turns of starting as Egypt. Must learn about that... doesn't seem quite right to declare war on someone you've never met or live near. My sole enemy was not their ally/soverign state or anything. However, another campaign later, and a negotiated military alliance pays off as an ally does actually come to my aid which is novel for TW series. Each diplomatic decison you make is recalled and influences your standing with every other faction. I like the enhanced graphics of Rome2 with some tweaking - the 'prettyness' of the heat haze over the pyramids for example, the fauna, flora, flowing water and fluffy clouds are quite relaxing whilst campaigning. The campaign turns are taking a good 10m as there's plenty to do (and currently fps type glitches slow matters) that seems compulsory this time around. Not sure about the political part yet as yet to play as Rome. With non-roman factions you compete for 'gravitas' and favor with the tribal elders or risk civil war. Overall lots to learn and strategy techniques to refine regards the city/empire building which will keep me playing. Research trees are refined and simplified. Conversely, construction decisions are more complex this time around, as you need to account for excess population and food shortgages as you expand. Poor choices can cause a food shortage, thus an unhappy populous, which then impedes both growth and tax coffers, preventing further expansion. Battles are battles and the essence of TW, i'm hoping the topography will be more impactful this time around when I reach europe. The inclusion of ports adds a new element. The textural details of the market stalls and statues of Icis during sieges for example is phenomenal. They reflect your actual chosen constructs. A row of Namibian infantry all show differing tribal shield designs, differing head garments. Cavalry don't look like they're fresh from the dolly-the-sheep lab, they look individual. Although in the minority, I really like the navy battles, set 'em on fire, ram 'em, or board 'em, the choice is yours Admiral. The ships are detailed, the unit variety is good and they look very different on the battle ocean. On the theme of individuality, this time around you get army/navy traditions for a skills boost, and generals/admirals get a whole new raft of characters and skills as experience gains. I'm pleased you're limited to a fixed number of armies, perhaps 6 generals only when you start off, much better. This number expands as you accumulate land. I've only done a few sieges/defences and meh, but i'm hoping that's because I haven't the level ups yet for epic seiges. I don't like that armies now walk on water into magical navy transports. The re-inforcement range seems too big to me. Three auto-resolve battles between the same two opposing armies in a single turn is dull... one of you just die off will you! Likewise the new 'tactics' option seems mute. Stances for armies/navies is new, raid/ambush/tab march, but means an endless cycle of remembering to change it when you right click and nothing happens because you put it in a 'stance' last turn. Oh yeah, the new 'battle cam' is awesome. I really like that, very immersive and for the one liners it's fantastic. The audio actor/actress scripting is top notch for the game. Humerous, engaging, and multiple accent attempts too! Well played CA, there's enough refreshment to keep me amused as a TW veteran and away from Napoleon & Empire for some time to come - so long as all the launcher/fidelity/fps issues become a distant memory sooner rather than later. CA have promised a rapid push of weekly patches to get everyone able to play, and the patches are improving things imho. The ultimate digital chess-axis&allies-toy soldiers hybrid game has possibly arrived to devour those hours.
S**Y
Hoping patches make it better
I've been holding off reviewing this until now, as it's such a massive game I wanted to give it a chance. Since the original Shogun, I've played every total war game, expansion, unit pack etc...and was looking forward to this one so much considering the original Rome was always my favourite in the series. I'm also playing this on very hard, as I'm hoping my previous experience with total war games should hold me in good stead. I'll start by pointing out some of the good things: Graphics - This game is gorgeous if you can run it on ultra or extreme. However doing so does require a semi decent computer to say the least. I'll post my specs at the end if you want to get a good idea of how it might run on your set up. Ships in battles - Finally we can have naval and land battles on one map. This means you can be assaulting a coastal city by land and sneak in a force on their beaches, completely negating their city defenses. Actually I can't think of anything else I would put in the good category so I will start on the bad now: Diplomacy - This is currently completely broken, at least for me. I would have 4 or 5 times the force and land of an enemy, yet any attempt to make peace with me, they always demand 10% of my treasury...I mean I'm like at their capital's gates and they still expect me to pay them to not come inside... Battle AI - Nearly every battle has been the same so far. Open battles are rare as the AI tribes tend to stay in their cities. The open battles that I DO have end up being the enemy swarm into my wall of shields, mosh pit ensues. Battle speed - Said mosh pits last just a few seconds before the enemy unit breaks and routs. I'm not even using tactics here, the enemy just seem weak. Campaign speed - While battles last all of 5 minutes, the campaign map seems to drag on and on. This isn't helped by by framerate issues and very long AI turn times. Other bugs - So far I have to delete my entire Rome2 appdata folder as the game would hang on the loading screen. This of course meant I had to restart my campaign. On my current campaign, my camera controls suddenly stopped working. This meant I couldn't pan or rotate my camera on the map. The only fix for this was downloading a third party save editor and tweaking some camera settings. Overall this game has the potential to be incredible, and I am looking forward to the modding community improving the AI. Experience shows CA will not improve it enough for my liking. As for the system I am running it on: AMD Phenom x6 1090t (OC @ 4GHz), AMD Radeon HD 6970 2GB (OC @ 925MHz clock, 1450MHz memory), 8GB DDR3 @ 1333Mhz. Runs battles on extreme + full AA at a playable framerate but stutters on the campaign map.
A**.
Really great
First thing that strikes you is the beauty of the game, even on lower graphics setting, the detail is wonderful. The battles are well done compared to TW games like Empire and Napoleon; as far as I can tell, no odd AI behaviour (although I did have some Athenians storm my walls with no way of getting over or through them; they were landing in my harbour at the same time so maybe a distraction? either way, once I beat the guys in the harbour, the guys at the wall kept attacking (I suppose why would they know their colleagues failed?) only to eventually flee). The naval battles are an improvement to shogun & the dual naval and land battles are so much fun to play; landing troops in the harbour of a city via ships while at the same time storming the gates & walls -- amazing fun! & ramming in naval battles is well done. The naval battles in general are much better; the pace is improved, no waiting for mins on end for ships to reach eachother. Also, the stances you have available for navies and armies expands versatility, planing and tactics (forced marches, raiding, guarding, patrolling). The changes to the armies are nice. Much more balanced and realistic, I think. They also help get rid of the hundreds of tiny skirmishes you'd have to auto-resolve in previous titles. The building trees are good. They make much more sense; why would you still have the same buildings you built in 200BC in 200AD? You wouldn't, they fall down, they burn down, you get rid of them etc. You build new ones as the city expands & you get new tech. The province changes limit things, which is a shame, but the changes to buildings and the inclusion of culture gives you enough to micro-manage. Agents/spies/veterans are a great addition to the military aspect of things; lots of variety & fun sabotaging, asassinating, poisoning etc. I've had no real problems (I once saw a ship go through a building, I've seen a lot worse happen in Rome 1 or Empire) but it's an incredibley playable, well made & thought-out game. As addictive and entertaining as all previous TW titles. Gets my appreciation.
P**S
Uneven, unbalanced, too fast.
I have played every Total War game. The series accounts for the largest chunk of my gaming time. I really wanted to love this game- the annouced features (like the new region/province system) sounded good and should have taken the game forward. Unfortunately, that ist not the case. I can't list every point of criticism I have now, but here are the most jarring issues: - The battles are too fast, absolutely unrealistic, and more suited for a Starcraft-clone than a total war game. Careful building of battle lines (really the crucial point of any TW game so far!) is absolutely irrelevant as all units will end up in one giant pile after 2 or 3 minutes. Lousy AI, no tactics, just one mad rush after the other. Remember when a large, crucial battle would easily last 30 or more minutes? Not here, as unit will break after 30 seconds of fighting. No doubt they are exhausted from the staggering pace the game sets for them: the running and walking speed is ridiculously fast. Battles are, at this stage, bordering on unplayable. - Families/Politics should have been a nice feature that would allow some role-playing within the campaign and would invest the player in the fate of his faction. This has been well done before, in MTW2 and recently in Shogun 2. Here, it is a mess. There is no family tree (despite the game emphasizing famiklies feuding for control of factions), if your leader dies some character will appear out of the blue to take over. Playing as the Roman Cornelii family, I was confused to encounter a member of the rival Junii family bearing the Cornelius family name! The changes made to the retainer system (there is now a pool in which to dump unwanted retainers) are unnecessary and overcomplicate things. One can't shake the feeling that the developers really wanted to build a proper role-playing aspect of the game based on families, wrote everything that should go with it and then forgot to implement the families. - The region/province system is nicely done and reduces the number of siege battles, thus making the game more realistic. Well done here. However, this has greatly complicated dealing with unrest in settlements. On the one hand, we get information overload regarding unrest factors, but addressing those problems is really a matter of guesswork. Increasing the garrison is no longer an option by the way, as armies are now recruited directly into generals. - The campaign map...Oh where to begin. It's pretty, sure. It's also large, which can be nice (Europa Barbarorum really showed how it's done!). But why does it feel so claustrophobic? The map is a series of tiny passages between inaccessible woods of mountains, at least in the area I have discovered so far- it might look different in Persia. It's nice to make geography and terrain factors in the game, but why does upper Italy look like the high alps?! Creative Assembly have announced the first patch for today, a mere 4 days post-release. I understand this will deal with graphics and performance issues (which I did not address as I have so far only played the game on my laptop which will only run it on "high", so I didn't expect much.) and not with game mechanics. I hope CA will adress those and support the game post-release and not save all improvements for a new game like they did with Empire/ Napoleon. Until this game is patched, and though it breaks my heart as an old TW fan, I can only urge you to stay away.
N**O
No termina a mi la idea de...
Odio steam... pero que le voy a hacer... Un juegazo que necesita la dichosa plataforma e internet para jugarlo. Preferiria que no, pero en fin
フ**ー
動かせる映画
現在英国版が購入できますのでスチーム認証でのプレイが可能であり面倒なVPNなどの作業を必要としません 日本語化MODも二種類ありDLCが発売される度更新されていますので 英語が分からない方も快適にプレイすることが出来ます マシンスペックがかなり要求されますので推奨スペックをよく確認した上での購入をお勧めします
G**I
Fantastico
La confezione con curb è in francese, ma il gioco si installa normalmente in italiano. Come gioco di strategia, è il migliore suk mercato
M**O
Da evitare
Articolo reso in quanto il codice di attivazione fornito è risultato già utilizzato. Ho provveduto a contattare il venditore il quale non ha risposto in alcun modo. Sconsigliato.
島**一
自分の馬鹿さ加減にあきれます。オレオレ詐欺に引っかかるようなものですね。
購入者にとって、致命的となり得る情報を、一般的な情報のように、どちらともとれるような書き方で表示するような会社には注意が必要でした。アジア版を販売するならアジア版と書いてほしかったと思いますが、自分が馬鹿だっただけでしょう。勉強料を払ったと我慢します。
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