🦸♂️ Unleash Your Inner Dark Knight!
Batman: Arkham Asylum for Playstation 3 is an action-adventure game that immerses players in the dark and gritty world of Gotham City. Players take on the role of Batman, utilizing stealth, combat, and an array of gadgets to confront notorious villains and explore the infamous Arkham Asylum.
R**.
Bucking the Trend
Batman: Arkham Asylum marks a major turn in comic book based video games. For as long as I can remember I've stayed far away from video games based on either comic books or movies. The reasons are obvious to any gamer - these games tend to rely more on association to the source material & a pre-existing fan-base to attract buyers more than quality gaming. Batman AA bucks the trend of poor comic book based games and delivers a fantastic gaming experience.The storyline is dark and complex and involves the Joker taking control of Arkham Asylum located on an island close to Gotham City. I refrain from giving away plot spoilers but I'll just say that the story in Arkham Asylum is excellent. It's developed with some of the best voice-acting I've heard from any video game, period. Many of the voices are dubbed by the same cast responsible for the animated Batman series, including Mark Hamil as the Joker. Along the journey Batman will encounter and face many of his most devious foes including The Joker, Harley Quinn, Poison Ivy, Bane, Killer Croc, Zsasz, and more. Each character is expertly narrated and I honestly felt that Arkham Asylum the game is better than many of the Batman movies.Graphics are also top-notch. Each character is rendered beautifully and moves in a realistic way. Arkham Asylum is simultaneously dark & gritty, though beautiful in it's own right. A standout moment in the game takes place when when Batman emerges from a cave and surveys the entirety of Arkham Island with Gotham City gleaming in the background. It's one of those supremely memorable gaming moments when you realize a game is so good and you can't wait to continue adventuring though you can't help but pause and take in the scenery.The main adventure took me around 10 hours to beat on the 'Normal' difficulty setting. Though there are plenty of extras to keep the adventure going longer. Spread throughout Arkham Asylum are riddles and challenges that were put in place by The Riddler. It's up to the gamer solve the riddles which vary from finding a solution to an actual riddle or finding a hidden 'Riddler Trophy'. More unique challenges await too, such as finding The Riddler's tell-tale calling sign - the "?" - these challenges require finding and aligning the different parts of the question marks spread throughout Arkham. All told there are 240 Riddler Challenges. Additionally the game is packed with Easter Eggs that give more insight into the cast of characters in the game and on Arkham. Finding patient interview tapes for example will give brief snippets of recorded conversations between Batman's foes and their doctors at Arkham Asylum. The player is also rewarded for solving the Riddler's Challenges with Predator & Combat Challenges along with highly detailed player trophies (think virtual action figures) and character profiles. All told there is tons of content to keep players busy long after the story has been completed.I've seen a few reviews that knock Batman AA for not having an online mode. Personally I don't think having online game play is at all a necessity. A game like Arkham Asylum is really meant to be an engrossing, story-driven experience for a single player. However, for those concerned about replay value I can understand that online game play is a way to keep the experience going. Still Eidos & Rocksteady Studios have done a marvelous job keeping the replay value high. The Challenge Rooms is the primary method they have done so. Challenge Rooms come in two varieties as I mentioned before, Predator and Combat. In Predator Challenges the gamer is tasked with defeating a set group of enemies. In each room the player is given three unique ways in which an enemy must be taken down. Some are simple and others not simple at all. But the challenge is great fun. Combat Challenge Rooms are more straightforward - defeat a set amount of enemies over four rounds in each room. The goal is to acquire as many points as possible by chaining combat moves. Each round is tallied at the end and a rating is issued. Furthermore, on the PS3, the developer has included the Joker as a playable character in specific Joker Challenge Rooms. All told there is plenty of content to keep you busy.For a game that seemingly came out of nowhere and has surprised almost everyone with it's quality, it comes at no surprise then that Arkhan Asylum is being thrown around as a potential "Game of the Year". Well, ultimately that's to everyone's individual taste, but Batman Arkham Asylum is certainly one of the best games I've played all year! Highly recommended that you stop reading and buy this game!
F**K
Sets the bar for how Batman should be played.
I too am tempted to label this game as "definitive"; it's easily, quite clearly, almost overwhelmingly, THE best Batman game to date and better than some of the movies. You get to play Batman from a third or more second person perspective, which works great for the game. The gameplay is very well designed with full freedom to move and look around; you never feel inhibited in your exploration of the island. Even when you're gliding from place to place, you have control of the character, not game-imposed limitations of perspective or design. In addition to henchmen, escaped lunatics, and the more celebrated inmates to take down, there are many riddles to solve, and island secrets to discover, that will keep you busy for many, many hours of fun - even more if you don't use Riddler's maps.Since it's only set at Arkham Asylum, engrossing as that may be, I can't exactly call the game definitive. But, the flexible RPG freedom should serve as the model for future Batman games, for sure. The graphics are terrific as well, especially character graphics. I did get the sense that disc compression may have been optimized for the limitations of the XBox version, rather than the PS3's BD disc capacity, which is 5x more roomy than DVD, as blocking and posterization are noticably problematic from time to time. But, the graphics still looked great overall, even at the unforgiving front projection screen size I played on. I also appreciated the decision to include a brightness adjustment for aligning your display's calibration with the unique disc encode without having to blindly adjust your TV settings themselves - I wish all games (and movies for that matter) would include the same.My only real criticism of the game is with the bosses. Most were just far too easy, especially The Scarecrow, which also suffered a very limited remote perspective play style that was completely out of place with the rest of the game. Even if Batman was supposed to be under the influence of fear toxin, it still felt a little lazy. I personally feel that having clearly defined boss stages, where you're trapped in a room against some tough opponent is more cheaply unimaginitive than homage to games of yesteryear. To me, such limited flexibility in gameplay isn't nearly as fun as the RPG type style that the majority of this game conforms to. That is unless it's done really well like in Uncharted 2, where you don't even associate the challenge as being a boss type stage.So, the game isn't pefect. For parents who might be reading, it's also not very appropriate for young audiences. But for Batman fans old enough to handle death and a foul word or two and who are able to forgive the gameplays few inconsistencies, this game is simply one you have to play through at least once - it's that good. While it's definitely more challenging at the hard difficulty, the story and dialogue isn't quite as interesting on my second pass though, unlike Uncharted 2, which after 3 plays through the storymode, was still just as fun for the story and script alone. Maybe if I set it aside for a few months, it'll seem fresh again - though by then part two should be knocking at the door. Can't wait!
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