







🚀 Step into the future of VR gaming—where every move counts and every moment thrills!
The Oculus Rift S is a PC-powered VR headset featuring a vast library of over 100 games, next-generation optics for vivid, sharp visuals, and inside-out Oculus Insight tracking that eliminates the need for external sensors. Its ergonomic halo design with a quick-fit wheel ensures comfort during extended play, while updated Oculus Touch controllers provide precise, intuitive hand tracking. Designed for seamless setup and immersive experiences, the Rift S is a top-tier choice for professional gamers and VR enthusiasts seeking cutting-edge performance and value.





| ASIN | B07PTMKYS7 |
| Batteries | 4 AA batteries required. (included) |
| Customer reviews | 4.2 4.2 out of 5 stars (18,325) |
| Delivery information | We cannot deliver certain products outside mainland UK ( Details ). We will only be able to confirm if this product can be delivered to your chosen address when you enter your delivery address at checkout. |
| Is discontinued by manufacturer | No |
| Item model number | 301-00178-01 |
| Language | English |
| Product Dimensions | 27.8 x 16 x 21 cm; 140 g |
| Rated | Not PEGI rated |
| Release date | 21 May 2019 |
L**1
Worth Upgrading from CV1??
I did alot of research before I took the plunge on this, being that I already have a CV1. Would it be worth the upgrade? My main doubts before upgrading were, 1. Will my IPD be OK? Mine sits at 61mm and after setting the software to match I have had no issues here, everything is crystal clear and no eye strain. Ideally you want to be at 63.5mm but 2-3mm either side of this and I don't think you will have a problem. However this is subjective to the individual. 2. The black levels, being this is an LCD panel and not OLED. Omg the black levels are amazing! I was very surprised just how good ALL the colours are, definitely on Par with the CV1, maybe slightly better! 3. Tracking, coming from outside in to inside out. This is better than what my 2 sensor set up was. Again if you put your hands behind your back you'll loose tracking but this was always the case for me. Unfortunately when you draw say a bow, you will loose tracking if you put the controller too close to your face but you can adapt to this. I feel overall the tracking is better than 2 sensors but not if you have 3. 4. God rays and screen door effect? Without a doubt a thing of the past! 5. Resolution is only a small bump up on paper but WOW the LCD panels pixel density is far better which is also why the screen door has all but vanished. Text is VASTLY sharper! 6. Sound quality. The sound quality is actually surprisingly good but it's not quite got the base of the CV1 headphones, but still good overall. You can still plug in a 3rd party solution via the headphone jack. 7.Comfort. The CV1 was very comfortable I found but again so is this, it's just different and takes a bit of getting use to the halo design. It's also actually nice NOT having ear phones pressed against your ears. 8.Value for money. This is where I feel this really shines. When you compare it to the price of the Valve index, touching close to £1000 for the full setup or the HP Reverb at the £500-£600 region. I feel this Headset hits the sweet spot for being both good value for money and a good all rounder in the specs department. 9.Lastly Software. I've always loved the Oculus software, very polished and easy to use especially when you compare to Windows MR. The new pass through cameras are great for having a peek into the real world. When you step out of your Guardian boundaries this kicks in. UPDATE... I'm getting alot of tracking issues where the tracking stops working completely! Also I'm getting an intermittent black screen usually on first boot of the PC. You can fix this by replugging in the USB but it's not ideal. Also I've noticed an intermittent flash of static, if you blink you can almost miss it but this occurs at least every 5-10 mins. I hope this all gets fixed with future updates. Unfortunately the way I see it this should have all been working properly from day one as I never had problems with the DK2 or CV1. I have returned it for a refund. I'm sure one day they will sort these issues via a firmware patch. When they do this will be a good buy which is why I've given it 3 stars and not 1. Originally with my first impressions after an hour of use I gave this 5 stars with my review. But now after 12 hours of play I have started to notice more issues. UPDATE!! As of now September 2019 with recent updates the Rift S is now fixed of all its issues that I mentioned.
S**M
Good visuals, decent comfort and mostly good tracking for a decent price
After a short experience with the HTC Vive sold me on VR, I started looking at getting a second hand Vive. Eventually, though, I decided to get a Rift S when it was on sale for £350, and I'm glad I did. Setup is pretty quick and easy, aside from the Oculus software forcing you to sit through health and safety videos, the firmware update I had to do not pushing to the controllers so it was asking me to pair the controllers again when what I actually had to do was leave the configuration and update the controllers separately, and it not working with anything outside the Oculus store until you enable the "Unknown Sources" option. Visuals are good, just make sure to warm the headset up before putting it on so it doesn't steam up. No issues with ~66.5mm IPD, it does get a bit blurry towards the edges of the FoV but that's not IPD related, and it's still better than the Vive was. Haven't got any light bleed, but I can imagine it being an issue with smaller noses than mine. Also, while the lower refresh rate of 80 Hz might be a downgrade over the Vive and Rift, lower persistence means that there's less motion blur so it actually ends up being clearer and might even be better at preventing sickness. Speaking of sickness, that was an issue for the first couple of days, but after a week of short sessions that I stopped once I started feeling ill, it hasn't come back. Your experience may differ. The headset's decently comfortable if you take a few minutes to adjust everything. It's not going to feel weightless, and it will definitely press in on your head slightly, but you quickly forget about it until you take it off 3 hours later and see the small imprint it leaves around your eyes. Tracking is mostly fine. Haven't had the headset lose track of the room, but the controllers will occasionally fly off-screen under quick movements, or get stuck by your side/behind your back. It's infrequent enough that I can't complain much, but still something worth mentioning. And finally, the controllers. They're fine, only issue is needing to change the batteries every couple of weeks. I'd recommend a pair of AMVR grips so you don't have to hold onto them constantly, but then you won't be able to fit them back in the box and may want to buy a case/stand to store (the headset fits pretty much perfectly in PSVR cases). All in all, worth every penny.
H**S
Probably the best entry level VR headset for PC
In terms of simplicity and excluding the mobile VR headsets, the Rift-S is probably the simplest to set up and get using as everything is contained in the headset. There aren't any tracking sensors you need to set up around the room and there is very little calibration that needs to be done to get started other than setting up the floor level and the play area boundaries. One downside is that the pupil distance is only software adjustable meaning some users outside of the optimal range may experience slightly blurrier image quality - I am just inside this range so its close but not too bad. The game library is pretty good and it is compatible with Steam VR. The audio quality on the headset is really nice and the unit itself is pretty light. The sensors are able to pick up the controllers even in low light, but it is best used in a well lit play area. My main issue with this headset/Oculus in general is that as it is Facebook/Meta owned you are constantly prompted to connect to or make an account, this is fine if you have one but quite irritating if like me you don't use social media - This doesn't have an effect on any gameplay though. In terms of usage, I bought this on launch and I've had many hours using this and have thoroughly enjoyed it. It is very fun for social or arcade style games like Robo-Recall but it really shines with titles like Half Life: Alyx or the immersion of something like Elite Dangerous. If you have a high end machine and are really into your VR, id probably opt for the Valve Index, but for someone looking to dive into VR on pc and have a bit of fun, this is a good start.
M**Y
The item arrived much faster than the estimated day which was a good surprise. I have only been using it for a few days and am in love with it. I'm new to VR so it can feel a bit scary and weird. And I'm still exploring and figuring out what it can do. I'm thrilled in beat saber right now. I suspect in time technology will advance so the wire won't be an issue. (For the most part it's not, but sometimes in the passion of a game you feel the long wire attachment getting in the way). I love this equipment.
D**B
Plus : Qualité d’affichage améliorée : L’Oculus Rift S offre une résolution de 2560 x 1440 (1280 x 1440 par œil) avec un écran LCD à 80 Hz, réduisant l’effet de grille par rapport à l’Oculus Rift original. Les visuels sont nets pour la plupart des jeux VR. Suivi sans capteurs externes : Le système de suivi Insight avec cinq capteurs intégrés permet un tracking précis à 6 degrés de liberté (6DoF) sans avoir à installer des capteurs externes, facilitant l’installation. Confort pour les longues sessions : Le design du bandeau en halo, conçu avec Lenovo, est ergonomique et répartit bien le poids, rendant le casque confortable pour des sessions prolongées. Bibliothèque de jeux solide : Compatible avec la vaste bibliothèque Oculus, incluant des titres phares comme Beat Saber, Half-Life: Alyx et Asgard’s Wrath, offrant une expérience VR riche. Facilité d’utilisation : Configuration simple via le logiciel Oculus, avec un seul câble (USB 3.0 et DisplayPort) pour se connecter au PC, idéal pour les débutants en VR. Moins : Écran LCD moins vibrant : Comparé aux écrans OLED du Rift original, l’écran LCD du Rift S offre des noirs moins profonds et des couleurs moins éclatantes, ce qui peut décevoir dans les jeux sombres. Taux de rafraîchissement limité : À 80 Hz, le Rift S est en deçà des 90 Hz ou plus offerts par des concurrents comme le Valve Index, ce qui peut causer une légère sensation d’inconfort pour certains utilisateurs sensibles. Suivi des contrôleurs perfectible : Bien que le suivi Insight soit pratique, il peut perdre la trace des contrôleurs dans des angles morts (près du visage ou derrière la tête), ce qui peut gêner dans des jeux rapides. Confort variable selon les morphologies : Certains utilisateurs trouvent le bandeau en halo moins adapté à certaines formes de tête, et le rembourrage facial peut être inconfortable sans accessoires tiers. Dépendance à un PC puissant : Nécessite un PC avec une carte graphique performante (minimum GTX 1060), ce qui peut être un frein pour les utilisateurs sans configuration adaptée. Support discontinué : Depuis l’arrêt de la production en 2021, le support officiel d’Oculus est limité, et les pièces de rechange (comme le câble) sont difficiles à trouver. Verdict : L’Oculus Rift S est un excellent casque VR pour les débutants ou les joueurs PC souhaitant une expérience immersive sans complications d’installation, avec un bon rapport qualité-prix à son époque. Cependant, son écran LCD, son taux de rafraîchissement et son suivi imparfait le rendent moins compétitif face à des casques plus récents comme le Meta Quest 2 ou 3. Idéal pour ceux déjà investis dans l’écosystème Oculus, mais les nouveaux utilisateurs pourraient préférer des alternatives autonomes ou plus modernes.
O**R
Line Summary: If you know what you are buying buy it definitely, if you are new to VR then Oculus Quest 2 is a more friendly Option given you buy an ergonomic headstrap for it. Point Summary: - Excellent device for Laptop user who like to control everything while sitting. - Not compatible with Most regular Laptop/Non-gaming laptops and need a special Display port to USC-C adapter for it (a specific one). - Oculus Quest 2 is more general user friendly. - Oculus Rift 2 have now less support or market due to fact that Oculus have discontinued it. Advantages: > The Display port compared to USB means that no extra processing or video/image encoding done by your laptop gpu/cpu. So better performance also the camera detect controller movement field better than quest 2. > No need to buy any ergonomic headstrap or battery etc.. like the Oculus Quest 2... > To me the experiance of motion and games (not quality of image) is better than the Oculus Quest 2 and more fluid dynamic (but again that depends on your PC/Laptop). > You can literally have like 360 monitors around you and a mouse and keyboard and multi-task at it best opening multiple windows and seeing them all as each windows is like a large Cinema moniter. > No battery or charging hassle, as in the oculus quest 2 you can't use it 24 hour straight even when plugged to power source evenly battery drain out on heavy use while charging... But on Rift S no such issue as no battery to charge and can be kept connected to laptop 24/7 with no to little resets (device setup from time to time on windows updates). Disadvantages: > You become hooked to a cable all the time (compared to Oculus Quest 2) [not a big deal as if on Laptop you will also be hooked in the Oculus Quest 2 for high end graphic games that can't be rendered from Quest 2 built in Hardware). > You do need a powerful gaming laptop ideally a Lenovo Legion one (as it is designed for the LEGION Specially since LENOVO was partner with Oculus and it have a Mini-Display Port compared to other laptops)
M**D
Must get don't think too much be sure you have display port in your GPU and 3.1 usb port and you run VR test application before you buy it ... Sadly no Oculus Rift S Optical Cable replacement in market
J**N
bem legal e em perfeito estado
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