Dungeons & Dragons Princes of The Apocalypse
M**W
Awesome book
Excited to play this campaign and then DM it. Going through it, it has tons of encounters, a lot of locations and Npc's and a great storyline. Should provide a few months of play according to the Forward written at the beginning of the book. The art is beautiful and the book came in perfect condition. Happy with my purchase.
T**N
What a great story line
What a great story line. I have played a lot of Pathfinder with our friends but have not ventured into D&D yet. I really wanted to try 5e and this story sounded like a lot of fun. I GM one of my pathfinder sessions and play regularly on another. I asked if my pathfinder session that I GM would like to switch to 5e and give it a go. Everyone agreed because we wanted something more into roleplay and not so much number crunching.The switch so far has been awesome! I honestly prefer 5e so much more than pathfinder. The battles flow much nicer and there is less time per player turn. Instead of adding "well I'm flanking so thats +2, then the bard has inspiration so another +2, then first attack is BAB of 11 while second is 3 and on an on and on" you just simply have your modifier to attack and disadvantage or advantage. So much easier.Now for the campaign, princes of the Apocalypse. We are about half way done so I will update once we finish but so far it has been amazing. I love the openness to this campaign. There are so many different paths the adventures can take that you can actually run the campaign with different people and have totally different experiences. That to me makes it so fun to DM because the group gets to decide how the story plays out, I am just here to facilitate. My favorite experience thus far, spoiler free, was the group commandeered a boat at a keep, saved the civilians by hiding in the druids spell, and bolted with some stolen books. It was really fun and all played out by them.The story is not quite all laid out I found, and I have to embellish a little bit to give it a little more flavor, but the bones are all there. The dungeons are well laid out, the new classes and spells are fun, the enemies from each group feel different in play styles and RP wise. I'm very excited to see this play out.
A**R
This adventure is excellent and provides a mostly open world for exploration and ...
I DM Encounters and Expeditions at my local gaming store. This season, expeditions is starting this adventure. I decided to buy the full adventure and work my way through it during Encounters as the provided material doesn't extend through the whole season.This adventure is excellent and provides a mostly open world for exploration and adventure. It isn't a "railroaded" experience as some adventures have been in the past and a source book with adventures that span from level 1 to 18 is excellent, not just for the current season, but as a source book for future campaigns. It is chapter driven, but each chapter provides a large span of adventures and multiple ways of dealing with the emerging elemental cults.There are some cons here. First, you have to have access to a Monster Manual as only the specialized creatures and NPCs are in this guide. Also, you need to download for free or purchase the Player Guide for Elemental Evil. You can find the download on the Wizards of the Coast site.In that guide, you get new races, spells, and mechanics for this adventure. (BTW, the site also has "unofficial" downloads for other worlds and realms if you desire them.)Also, this book looks like it is going to suffer from the same bad binding issues the Players Guide and DM Manual have all faced. I have been lucky so far with those two books, but this one looks to be headed down a bad path. If you buy this, watch for pages coming loose and then contact Wizard's or the seller as this is a known defect in some printings.Overall a good adventure and sourcebook, even if the book itself may have issues.
B**N
Great story, well created, but you really need to prepare before hand
I am currently in process of running this book as I type this.(6/20/16) We are just working on wrapping up the first parts of the book, and I really enjoy it as does my group. The content is very well done and the maps are detailed enough to help me with running the game. I am going to likely come back and update this later, but I will give some of my initial thoughts as of right now.I did state the content was very well done, it keeps the game moving, but there is one key element that I feel I need to make sure others understand. The content is all over the book, it isn't chapter by chapter. The initial quests to get someone to level 3 are in Chapter 6, while the city you're running these quests out of is detailed I believe it was on chapter 3. The book makes you jump around, the content isn't in a line prepared for you. Think of this as a book to get you prepared and informed to run a great story line with a bunch of quests. You will want to prepare a bit before each game session. There are plenty of resources available online.There are not many handouts in this book that you can give the players. I actually ended up going to the artists' websites and purchased a few of the maps I felt were good to have on hand. You can easily find them, and they are not that expensive. Now the players are marking locations they find on their maps and utilizing them to figure out what they want to do. I really enjoy having that little bit added in.I haven't gotten too far, the group just reached level 2, and should be heading into the quest that will make them level 3. I have read others mention this, so I wanted to also mention on it a bit on how I plan to deal with it. It can be easily for players to fall into content that isn't yet their level. I had to make up a reason for them to not get into the level 3 quest yet, as I felt they just weren't ready for it yet. Now when you go onto the main content, you will need to make a judgement call. I plan to let the players fall into the issues when it comes to the main quest line, to see how they do and if they realize they probably should come back to an area later. I'll make sure to update on how my group handles this.
C**A
Perfecto.
Compré tres libros y llegaron en excelente tiempo y estado. Totalmente recomendado para los DM que quieren llevar su aventura a lugares inimaginables.
L**I
tutto ok
tutto ok
D**É
A great campaign, with ample focus on worldbuilding, combat and character development.
While it stands as part of the fairly daunting "Elemental Evil" campaign setting, "Princes" still comes complete with all the essentials required for it to serve as a meatier alternative to any starting one-shot or the Fifth Edition's own starter campaign, the Lost Mines of Phandelver. There's a short introductory adventure designed for beginner players or reasoned veterans starting with lowbies, its endpoint transitioning into "Princes" proper. There's enough on offer for a long and richly detailed set of gaming sessions - I'm six games in as the DM and it feels like my players are barely scratching the surface. Of course, that's dependent on your own group's preferred tone or speed.As could be expected, the sourcebook packs all the needed variables that allow you to alter the pacing or style of the overall narrative. "Princes" can be as atmospheric or as combat-focused as you'd like, with the provided encounter tables and dungeon maps allowing most DMs to focus on gameplay, rather than preparation.If anything, I'd suggest keeping this aside for groups that manifest a clear interest in a longform campaign. There's a lot of meat to this and it does offer support to new players, but there's no real potential here as an introductory one-shot. If that's what you're looking for, pick up the Starter Set's Mines of Phandelver.
F**I
Buena campaña para jugadores experimentados
Campaña con estilo sandbox, con los problemas que eso conlleva en un juego por niveles como es D&D, muy facilmente los jugadores pueden encontrarse con cosas que les superan y si no saben retirarse a tiempo todo puede acabar en un TPK. La presentación de los villanos y las tramas mejoran mucho con respecto a Tyranny of Dragons, incluso el ritmo es mas ajustable y permite mayor interrelación con los pnj.
A**E
Great for Implementation
Great book.I implemented it into my homebrew campaign as an ongoing threat that sometime in the future will wreak havoc across the sword coast
Trustpilot
2 months ago
2 weeks ago