Description
- An educational toy for boys and girls aged 2 and up. Kids discover the fun of basic programming concepts such as sequencing, conditionals and debugging.
- Kids help KUMIITA get home(goal panel) from the start panel by connecting command panels that LED lights, sounds, spins, and animals voice.
- The answer is not necessarily only one. There are ways to play to create free combinations that fully use their creativity or to challenge the problem format.
- WORDS FREE: Panels are with intuitive graphical symbols on them, make programming accessible to children before they can read or write. SAFETY: KUMIITA complies with the ST (Japan toy safety standards) and Food Sanitation Act for children 7 months of age, as well as the CE marking. SCREEN-FREE: Only 4 AAA batteries (not included) required. (No Wi-Fi, tablet necessary)
- What are in the box: 1 Unit / 40 command panels with built-in magnet. including: Start, Goal, Go(6), Spin(2), Color Change(blue, red, green, yellow), Color Node(4), Animal(elephant, lion, dog, cat, hen), Instrument(piano, xylophone, trumpet, accordion, cymbal), Music Note(8 notes in an octave) Music Replay(1 time, 3 times), Random(2) / Manual / How to play booklet (If you purchase on .com, English version packaging, manuals and booklet will be shipped from the US fulfillment center)
STEM Programming Toy for Kids with a Robot and 40 Command Panels in Starter Set