

Buy Game Programming Patterns by Nystrom R online on desertcart.ae at best prices. ✓ Fast and free shipping ✓ free returns ✓ cash on delivery available on eligible purchase. Review: I'm an almost self-taught programmer, and one of the things I've never quite finish to understand were programming patterns. This book is so masterfully written that it doesn't just make them easy to comprehend and implement, it is also really enjoyable to read. It has many great examples, some bits of history and even some humor. I've used the things I learned with it, not only for games, but also for more generalist projects. Definitely a must. Review: An excellent read - very well structured and written - reads as a casual conversation with the author. While the content is quite in-depth, a consistent use of examples (both in concept and in code) makes it easy to keep reading page after page. This book is not just for game developers either - the patterns covered have a board application outside of game dev.
| Best Sellers Rank | #58,817 in Books ( See Top 100 in Books ) #143 in Software Design, Testing & Engineering |
| Customer reviews | 4.8 4.8 out of 5 stars (823) |
| Dimensions | 19.05 x 2.03 x 23.5 cm |
| Edition | Standard Edition |
| ISBN-10 | 0990582906 |
| ISBN-13 | 978-0990582908 |
| Item weight | 626 g |
| Language | English |
| Print length | 354 pages |
| Publication date | 2 November 2014 |
| Publisher | Genever Benning |
J**R
I'm an almost self-taught programmer, and one of the things I've never quite finish to understand were programming patterns. This book is so masterfully written that it doesn't just make them easy to comprehend and implement, it is also really enjoyable to read. It has many great examples, some bits of history and even some humor. I've used the things I learned with it, not only for games, but also for more generalist projects. Definitely a must.
I**D
An excellent read - very well structured and written - reads as a casual conversation with the author. While the content is quite in-depth, a consistent use of examples (both in concept and in code) makes it easy to keep reading page after page. This book is not just for game developers either - the patterns covered have a board application outside of game dev.
W**L
Bien qu"il soit associé aux jeu vidéo, ce bouquin est en fait l'un des meilleurs livres sur les design patterns que j'ai pu lire. L'auteur a un sens pédagogique certain : les explications sont claires, les exemples bien choisis et longuement interprétés. Les limites de chaque approche sont explicitées et mises en relation avec d'autres design patterns. Cerise sur le gâteau : le style est simple, précis, efficace et bourré d'humour. De nombreuses anecdotes personnelles donnent de la couleur au texte. Je recommande chaudement ce livre accessible et agréable mais qui n'en est pas moins rigoureux et efficace. Une réussite !
F**.
Ein sehr gutes Buch um Architektur-Patterns hinter Spielen (und anderer Software) zu verstehen. Wer schon ein wenig anfängliche Erfahrung in Frameworks wie Unity oder Unrealengine gesammelt hat und jetzt lernen möchte, wie man seinen Code besser strukturiert, dem kann ich das Buch wärmstens empfehlen. Es werden auch Grundlagen erklärt, die in vielen Spieleengines verwendet werden, dadurch ist das Buch auch allein für ein besseres Verständnis interessant. Aber Achtung! Wer lernen möchte, selber eine Engine von Grund auf zu schreiben, der braucht eher andere Literatur. Ebenfalls muss man schon ein wenig allgemeine Programmiererfahrung mitbringen, um die Konzepte verstehen und einordnen zu können. Durch die sehr unterhaltsame Schreibweise des Autors macht es Spaß, dieses fachlich ausgelegte Buch zu studieren und es hat einen festen Platz in meinem Bücherschrank gefunden.
S**L
A range of fantastic ideas for organising your game code. The examples, although written in C++, are simple and readable no matter what language you primarily program in. The author writes with a wonderful sense of humour and humility. The patterns presented presume a general object-oriented style in your project. However, I have found that many of the patterns are more 'concepts' that can be modified to work in a range of ways. For example, I use a slightly different implementation of many patterns in order to program sections of my games in a more procedural style. An absolute joy to read.
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