

















Buy Marvel Multiverse Role-Playing Game: Core Rulebook 1 by Forbeck, Matt, Bowden, Mike, Coello (ISBN: 9781302927837) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders. Review: A game for true believers! - Hello true believers! Great quality book, really fun game for superhero rpg and /or marvel fans. Thought the d616 was a novelty at first but it actually works really well as a system. Character creation is as simple as your character concept Review: Well worth the money - This is a very simple game with one major dice roll (3d6) which determines attacks and damage and ability checks. I would have liked a slightly more complex system and leveling process but there is room to add your own complexity if you feel it is needed. The book is beautifully presented, and is probably the best presented RPG book I've ever seen. It's like a giant hard backed comic. This seems like a great game to introduce novices to role playing. The majority of the book is an explanation of the powers (about 317) and character profiles (about 130). There is a full page for each character, from an average citizen to Thanos, including many favourite Marvel heroes and villains. The rules also allow for the creation of your own heroes and villains which are created the same way the authors used to create the profiles in the book, so unlike some other games, your creations will be balanced with the rules used to present the characters from the comics. Overall, I'm very happy with the purchase.











| Best Sellers Rank | 138,943 in Books ( See Top 100 in Books ) 133 in Hobbies & Games References 167 in Role-Playing & War Games 1,892 in Super-Hero Graphic Novels |
| Customer reviews | 4.5 4.5 out of 5 stars (619) |
| Dimensions | 22.07 x 2.18 x 28.27 cm |
| Edition | 1st |
| ISBN-10 | 1302927833 |
| ISBN-13 | 978-1302927837 |
| Item weight | 1.16 kg |
| Language | English |
| Part of series | Marvel Multiverse Role-Playing Game |
| Print length | 320 pages |
| Publication date | 1 Aug. 2023 |
| Publisher | Marvel - US |
M**L
A game for true believers!
Hello true believers! Great quality book, really fun game for superhero rpg and /or marvel fans. Thought the d616 was a novelty at first but it actually works really well as a system. Character creation is as simple as your character concept
S**H
Well worth the money
This is a very simple game with one major dice roll (3d6) which determines attacks and damage and ability checks. I would have liked a slightly more complex system and leveling process but there is room to add your own complexity if you feel it is needed. The book is beautifully presented, and is probably the best presented RPG book I've ever seen. It's like a giant hard backed comic. This seems like a great game to introduce novices to role playing. The majority of the book is an explanation of the powers (about 317) and character profiles (about 130). There is a full page for each character, from an average citizen to Thanos, including many favourite Marvel heroes and villains. The rules also allow for the creation of your own heroes and villains which are created the same way the authors used to create the profiles in the book, so unlike some other games, your creations will be balanced with the rules used to present the characters from the comics. Overall, I'm very happy with the purchase.
R**N
Nice Concept, Messy Execution
The book itself is of a nice quality and is filled with good art. Presentation wise I can't fault it, this is a great book to get for the art alone. That said, RPG wise I think this book lacks. It is filled with unique concepts that do make it worth a look (the d616 system primarily), but it's not good when a book gets released and immediately gets errata within 2 weeks. Where's the quality control to prevent that? Even with the errata, there's still a fair few errors and lack of thought put into many of these descriptions. Vague explanations often put the onus on the narrator to come up with rulings on the spot, trying to guess the intent of whoever wrote this. It excels at letting the players fulfill a power fantasy, particularly if you intend on roleplaying as a pre-existing Marvel character (which I would highly recommend over creating your own). It however falters a lot when it comes to progression. As a result, I would only recommend running this game for one shots or small mini-campaigns. It is not suited for a long campaign. Unless you intend to use it for said short sessions or are just interested in adding another rulebook to your collection, I think you can find more interesting Superhero RPG systems elsewhere. This system will be supported atleast for 1 more year, but I'm not holding my breath for them being able to improve on this level of quality.
G**T
So broken it's hard work for the (DM) Narrator
Firstly I like the ideas within this book but I'm afraid several of the powers are so broken they either require a lot of work on the part of the Narrator or you simply can't use half the characters that are pre created. Vicious strike does the same as a basic attack so it's a pointless power and only useful as a prequisite. The Immunity tag is broken and can make you immune to everything which is pointless. But the worse thing is that the entire Elemental Power powerset doesn't work because they haven't bothered to tell you what each element does anywhere in the book. And loads of characters have this power set. Storm, Iceman, Human Torch, Thanos, even Star Lord have this power set and yet there is nothing on what each element does. Personally, I will homebrew and make this system work but it's going to take a lot of effort and time. This game had a lot of potential, so it's a shame they missed so much out. There is also no equipment or money in the game what so ever (bar a few start off weapons). On the plus it's simple but on the downside if you want a more full body game it's on you to make. I think they should have spent more time on the game play and less on all the character sheets. They were excessive and unnecessary. I hope Marvel see this because I'm sure others have or will have the same issues and it would save us all a lot of time if they could fill in the blanks please.
U**D
Don't buy the Kindle edition.
This is not a review of the book itself, but specifically the Kindle version. For whatever reason, whether Amazon's decision or the publisher's, the book has been provided as a set of images. From some cursory tests, when I was looking at it, the text came out round about 8-9pt font on a 1920x1080 24" monitor, (for the single pages - some of the 'pages' are actually a double-page spread that have been turned into a single page!), and the pages being images instead of text means no changing the font size and no copying the text out to read in a more friendly app, and it means that screen readers won't have any idea what the pages say either - oh, and Amazon's kindle web app and PC app don't allow conventional zooming.
S**R
Deeply disappointing.
I've loved marvel comics for 42 years, and role-playing games for just as long. I've played pretty much every major rpg system, and have owned the previous iterations of the marvel rpgs goung back to TSR. I even bought the Marvel RPG test book that came out before this. As a result I desperately wanted to love this system, and I had high hopes when I read the gametest rules. Sadly I can't get past how shallow and poorly thought out this is. There's absolutely no granulatity to power levels. 6 different power levels is utterly feeble when you are looking for variation. The absence of any kind of meaningful experience system is a travesty for a roleplaying game. How can their be any sense of achievement without the ability to earn a power level? I don't see this as a valuable gaming experience, when their are so many far more interesting superhero systems. Particularly in comparison to the supe design system of Heros Unlimited. That said this game does warrant 2 stars due to being pretty. I might even buy the X-Men book for it's fluff, but there is no way in hell I would pay full price. This could have been great, sadly it's just deeply disappointing.
A**R
Great buy
A**O
Ho acquistato questo manuale perché mi è stata regalata l'avventura di "Deadpool Role-Plays The Marvel Universe". Le regole sono semplici però interessanti ed è soprattutto molto bello interpretare gli eroi che tutti noi conosciamo. Interessante anche che le differenze di forza sono ben delineate, quindi un Hulk in combattimento sarà molto più forte di un Daredevil. Consigliato come alternativa ai soliti TTRPG
R**N
Mkt fint format. Fräscht och inspirerande. Känns lite som det saknas något i reglerna, t.ex. fordon. Men det kommer fler böcker så det kanske löser sig där. Är väldigt sugen på att skriva ut ett roll formulär och börja spela direkt
V**N
Excelente, queria os outros títulos da Free league
M**N
The pros: you get a good range of heroes and powers, and the core mechanic seems like it leaves plenty of room for dramatic flair. Very roleplay-focused, with Fantastic Successes being "yes, and..." results, and Fantastic Failures being "no, BUT..." results. I like that. The cons: it's pretty clear they're spacing out the releases for certain powersets, as you're not getting a complete team of iconic heroes in the one book. No Jean Grey? Saving her for the X-Men book. No Falcon? He'll likely be in Kang. Yay, capitalism! I get it, there's thousands of characters in Marvel. It's impossible to cover them all in one book. But I think the core, A-List teams should be represented in full, at least. The corrections: Denise Revelett mentions a bad smell in her review. Seems to be a one-off problem. Mine smells fine. Maybe an issue with that batch of glue. Likely resolved by now. Gemma Bartlett mentions an issue with the elemental powers not being explained. The effects are listed on page 37 (under "Conditions Summary"), and the elements themselves are on page 69 (under "Power Sets").
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