









🛡️ Defend your castle, unite your friends!
Castle Panic 2nd Ed. is a cooperative board game designed for 1 to 6 players aged 8 and up. With an average playtime of 45 minutes, it offers a balanced strategy experience that teaches logic and teamwork. Featuring four distinct game modes and the option to add expansions, it ensures high replay value and customizable challenges.







| ASIN | B0B3LGW2KH |
| Best Sellers Rank | #55,960 in Toys ( See Top 100 in Toys ) #2,045 in Board Games |
| Customer reviews | 4.8 4.8 out of 5 stars (2,852) |
| Is Discontinued By Manufacturer | No |
| Item model number | FSD1016 |
| Language | English |
| Product Dimensions | 26.67 x 26.67 x 6.1 cm; 1.06 kg |
| Studio | Fireside Games |
K**S
Très bon jeu coopératif, immersif, et qui est agréable aussi en solo. Le matériel est joli et de qualité (un bon point pour le château en 3D!), la mécanique du jeu est fluide, intégrer les règles n'est pas compliqué, et l'équilibre échec / réussite est bon: il n'est ni trop difficile, ni trop facile de gagner. Après plusieurs parties épiques - pas le temps de s'ennuyer durant la partie -, je pense que la rejouabilité est bonne, mais je conseille quand même l'extension The Wizard's Tower, qui renouvelle le jeu et lui apporte de la profondeur. Ravie de mon achat! Les règles étant en anglais, si vous maîtrisez mal cette langue, cherchez la traduction illustrée des règles en français, elle existe en pdf sur le net.
A**S
Castle Panic is a co-operative board game where everyone plays on the same team against the board, thus providing a relief from friends confronting each other and potential disputes. The game can be played by 1-6 players who are in a castle attacked from all directions from goblins, orcs and trolls swarming from the surrounding forest. These monstrous foes can be dispatched by playing archer, knight or swordsman cards depending on far away the monsters are. After each go, the monsters advance ever closer to your castle ...... The castle consists of six towers and six walls. The walls can be rebuilt by playing a combination of two cards, while towers are removed permanently if destroyed. If all six towers are destroyed, the monsters have won, and if all the monsters are killed (depicted by tokens which are drawn at the end of each turn), all players are victorious. The feeling of everyone either loosing or winning together adds a great sense of team feeling, and everyone shares the panic when they see the castle surrounded by a flood of monsters. The co-operative element comes from players having the option to trade cards to stop as many monsters as possible, or build a wall, each go. In our household, we have two other co-op games; The Lord of the Rings Board Game [With Dice and 105 Cards and 44 Tokens and 3 Game Boards ] board game and Pandemic . Of these three, I would recommend Castle Panic for younger players as it is the simplest (this game is played by our 4 and 7 year old children) or to introduce the concept of co-op board games. We had a great 6-player game with player ages ranging from 4 to 65 and it was a close exciting game, just barely winning with only one tower left standing. The older players, who were only used to the Monopoly-type games liked the co-op aspect and seeing the children helping each other, with obvious tides of excitement ebbing and flowing throughout the game. Players do not have roles, such as in Pandemic (suggestion for an expansion?) which really adds to the co-op element of the game, but Castle Panic does have a Master Slayer competitive element, where the player who kills the most powerful monsters is crowned the 'Master Player', effectively becoming the winner, but only if the Castle still remains standing. It will count for nothing if the monsters have won. So this can add some hidden agendas in thinking how to help the team be victorious while thinking about personal achievements. Only with the solitaire version does it feel that in some games there is no chance of winning. Otherwise, the game is well balanced, with most games being close. The difficulty of the game can be tweaked by suggestions in the rules and at the Fireside Games website. Watch you don't fold the board the wrong way, as it can cause the board to easily split. Otherwise all game components are well presented and durable. There's really only educational value to younger players who can benefit from team work and starting to think a step ahead in anticipating what cards to play once the monsters have advanced. In summary, an excellent game that can bring the family together.
A**S
Top
E**A
Genial juego cooperativo, muy divertido y que mantiene la tensión todo el rato al ver cómo se acumulan los monstruos. Las expansiones lo hacen todavía mejor.
Q**N
Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.
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