🚀 Unleash Your Inner Strategist with Four Corners: Galaxy!
Four Corners: Galaxy is a captivating family board game designed for 1-6 players, featuring a modular board that shifts and rotates. With stunning galactic artwork, it promotes strategic thinking and problem-solving skills, making it ideal for both casual gamers and STEM enthusiasts. The game includes 35 Goal Cards and 78 Puzzle Tiles, providing 20-40 minutes of engaging gameplay for ages 8 and up.
Unit Count | 1.0 Count |
Number of Items | 1 |
Item Weight | 2.5 Pounds |
CPSIA Cautionary Statement | No Warning Applicable |
Theme | Educational |
Are Batteries Required | No |
Material Type | Paperboard |
M**G
Quick to pickup
We watched a how to play video and dove right in to playing four corners galaxy. It was a bit cerebral for my buddy, but it was relatively easy to pick up and play. The rules and objectives are straightforward but it can get chesslike trying to predict and head off your opponent. Play went quickly (15-20 minutes) and it has a good replay ability especially with easy to explain rules.
D**W
Love this as much as the original!
We already had four corners and the kids loved it. They both love space so of course I had to pick up this edition for them. Same bonuses as the original. It's an easy clean puzzle like activity that my kids will go and do on their own. Beautiful art. I don't mind so much if they're really in to this one and leave it on a table for a few days as long as they keep going back to it.
R**S
"Captivating" is a stretch. But well made.
I would guess that it will appeal most to the lower portion of the "age 8 and up" advertised range; it's the type of puzzle game I would have loved when I was in the late-grade-school range. The ability to rotate previously played pieces adds a nice bit of strategy to the multiplayer game. The solitaire version runs out of replayability quickly.
A**P
Fun game with a unique board
Four Corners is a tile laying, puzzle game that is quick to play and simple to learn. There are two variations, Galaxy (reviewed here) and Kaleidoscope. Both play identically but have different game art (space theme vs. fractals).Setup is relatively simple. Assembling the board is as easy as snapping the pieces together. They go together easily and have a satisfying snap when they go together. Deal out three goal cards to each player and place one game tile in the center of the board.The object is to create patterns to meet your goals. The first player to get three goals completed is the winner. Players will select three game tiles they will use to place on the board in order to help create the patterns they need. Patterns are created when there are four corners of game tiles with the same pattern touching. During their turn players can either place a tile, choose a new goal card (and discard if you have more than three), rotate tiles or exchange tile (keeping their orientation the exact same way it was on the previous space). It is simple, but does require thought as you want to take your actions in order to create the patterns you need.The components are nice with the board being the best. It is a unique board created for this game and it allows you to rotate the tiles without disturbing the tiles around them at all! It really is a great design. The ONLY thing I wish they had designed better is the connection points on the board. They snap together nicely. When you are disassembling the board, however, they make a sound that makes me feel like I have broken the board. It hasn't broken, and I don't think they will, but each time I unsnap them I check since it sounds like that!We really enjoyed this game. It makes you think, but isn't a brain burner that will cause you to have analysis paralysis at all. It plays quickly, is very easy to learn and has allowed some of my non-gamer family members to jump in without having too much to explain. I think it's a good family game and a great filler in between longer games at our game group.
N**L
Very abstract, maybe a bit much for some older folks.
My dad and I like puzzles and games where you are making a puzzle or something to that effect. But this one was really hard for him to grasp and he has played many euro games with me.I had a hard time teaching it too, I had to look it up on YouTube which I never really have to do.I don't know how much I'm going to recommend this one. Also people that have vision problems(color blindness, or some sort blindness) you will have trouble seeing the game. I wear glasses and the game tiles blended together and made it really hard to see, My dad complained about it a lot.Neat concept for some of the ways you can actually get points, but just too busy graphically.
S**M
A thinky but straightforward competitive puzzle game with nice components
The best thing about this game is the board and the pieces -- they really nailed those, creating a setup where you can easily rotate a piece without messing up any adjacent pieces, easily grab a piece, etc. They're made of nice chunky cardboard that you won't have to worry about bending, and that's easy to manipulate.The board and game are very quick to setup, as well, and to put away. These advantages are sometimes overlooked at first, but very significant.The art is nice and clear, and the game itself boils down to a solid little turn-by-turn puzzle of what single move to make to try and have a shot at achieving one of the goals you've been dealt. It's nice that every turn everyone only takes one action, because it makes the game flow quickly, especially at first. As play proceeds and the board fills up, there start to be a lot more possible actions you can take, which can naturally slow things down, especially if someone is prone to extremely thorough analysis.As with other games of this nature, it's hard to plan ahead all that much, especially with several people playing. With just two players, it can be a little more strategic, otherwise it leans more toward making the best of what you can do on your turn, with everything getting shaken up chaotically in between by other players (who may of course attempt to disrupt you intentionally, if they can glean what goal you're going toward. Though mostly everyone's got their hands full aiming for their own goals, and the disruption is bound to happen inadvertently regardless).I personally like this theme more than the kaleidoscope version, but it's nice that they have both to cater to different people's tastes.Obviously there's not really any theme to the experience -- it's purely an abstract tile manipulation and pattern forming game, but it's quick to teach and has a good flow. It does what it sets out to do and will provide the experience someone interested in this sort of game would hope for, so that earns it five stars from me.
Trustpilot
2 weeks ago
2 weeks ago