Mortal Kombat X PS Hits
Manufacturer | Warner Home Video - Games |
Part Number | 0883929425112 |
Item Weight | 3.2 ounces |
Product Dimensions | 0.6 x 5.3 x 6.7 inches |
Item model number | 1000507059 |
Is Discontinued By Manufacturer | No |
Color | Original Version |
Item Package Quantity | 1 |
Batteries Included? | No |
Batteries Required? | No |
R**N
Produto veio como esperado obg
Entrega rapida e produto de qualidade obg
N**S
Love The Game!
First thing I want to say is how cool the disk looks! Really cool design and I don't usually see games do that kind of thing. The story mode on this game was not only challenging and engaging, but also had amazing depth with the characters. The side modes are fun with different options to fight, play mini games, or collect cool items in the Crypt. And if you feel your good enough, I had a blast on Multiplayer!
A**ー
Great Game
Product is great. Good condition. Lots of gameplay.
M**E
El mejor MK al momento
Es el mejor MK al momento. Los gráficos se ven geniales, las peleas son limpias y no he visto frame jumps hasta ahora (como me pasaba con el juego anterior). La potencia del PS4 ayuda bastante. Encontrarás algunos fatalities que son buenísimos y otros en los que parece que no se esforzaron mucho, pero aún así vale la pena la compra. Cada personaje tiene 3 formas de pelea distinta, lo que hace que se sienta más variedad en el juego. Para peleas divertidas, recomiendo jugar las torres pero no la klassic, sino las que usan diversos elementos que hacen la pelea más interesante, ya sea a favor o en contra de ti.
K**T
Round Ten, Fight
The best way to describe Mortal Kombat X would probably be to say it picks up where MK9 left off and expands upon it, the story, the fight mechanics, the entire formula. The first thing one might notice is the upgrade to the graphics. The grittier, more realistic style than previous entries shows off the current gen capabilities nicely, and all of the stages look unique and beautiful. The kombos feel like they take more precise timing than before, though a button masher will still occasionally get lucky. It feels rewarding learning the correct inputs and the right timing required to make your character viciously maim another. The complexity grows deeper still with the newly added variation system, giving each character three versions, each with their own tools and tricks. One variation may grant a weapon with specialized kombos, another may change the properties of certain special moves, or have new ones altogether. It keeps the characters interesting, yet largely familiar.There's plenty of content packed onto the disc, as well. The story mode, though comprised of fewer chapters than the previous game's, feels to be about the same length, and is even more cinematic, and probably more entertaining. Quick time events are spread throughout the cinematic segments to keep you on edge during cut scenes. Unfortunately, the outcome of the these quick time events don't seem to affect the fights that follow them, though it's still entertaining to see how differently a scripted fight can turn out depending on your reactions. MKX consolidates the arcade ladder and the challenge tower of the previous game with the new tower mode, which includes the "klassic tower," test your luck, test your might, endless, and survivor. Added to these are the "Living Towers" with three separate challenge towers that change at various intervals, though these require an internet connection to access. There's quite a bit to choose from for anyone looking for a single player experience.As for multi player modes, it's unfortunate that the tag team options did not return, but there's a decent amount of choices for you and your friends. There is, of course, the standard versus match, which is as fun as ever, though thanks to the new variation system, match ups can be a bit more unpredictable. Even less predictable is the test your luck versus mode, which randomly grants one or both players various status effects which can help or hinder and can potentially give a new comer to Mortal Kombat the upper hand over a seasoned veteran. The "Kustom Kombat" mode allows players to pick and choose these status effects, or at least the ones that have been thus far unlocked, making for some very interesting matches. As for the online components of the game, my experience has been limited. Mortal Kobat X's netcode seems to be about the same as Injustice's, which is to say not very good. I don't actually care for playing online, but I gave it a try just to see how it would work, it takes a while to find a match, and once one has been found, the main problem I've experienced is lag. My character is unresponsive, taking half a second or more to execute any command. From what I hear, online matches also drop frequently due to desynchronization. Online is probably the game's weakest aspect, but for someone like me who doesn't play online, this isn't actually a big issue.I can't say I completely understand all the backlash this game and the developers are getting for their DLC policies. It's all optional, no one is forcing anyone to buy it. If you can't pull off a fatality, then instead of purchasing easy fatality tokens with your money, go spend some time in fatality practice mode, it costs nothing extra. Don't want to pay $20 to unlock the krypt? Then don't, spend some time playing the game and earn koins, and have a little patience. There's a lot in there, you won't unlock everything instantly (I mean, unless you want to spend actual cash). I played the game before and after the day one patch, it's not drastically harder to earn in game currency now then it was then. I can play for an hour or two and earn enough to unlock a decent handful of content in the krypt. I was less enthused with the patch nerfing Erron Black though.I especially don't understand the reaction to Downloadable characters. Goro, I get, he had to have been on disc from the start because the download wouldn't have been big enough to contain the data required for a new character and all that goes with it. I can understand why people don't want to have to pay extra for something that is essentially already there, but being that I pre-ordered, I didn't have to pay extra for Goro, so, personally, I'm not bitter about it. The rest of the downloadable characters, however, are being subtly and gradually included in game patches to allow trial based access via the living towers so everyone can try the new characters before they buy them. I believe this to be a good play, it'll give people opportunities to play as characters they may have otherwise had no interest in. Honestly I don't see the problem with it. The characters aren't included on disc, they're not even clomplete yet, and at five dollars per individual character or 30 for the season pass, which I understand to come with extra skins and such, the price doesn't seem too terrible. But if you find the price too steep, again, you don't have to buy it and the base game itself is already enjoyable.At its core, Mortal Kombat X is a great game, almost certainly the best installment in the series and it should be judged for the quality of its game play rather than for individual opinions of video game politics. The content released on disc at launch is by no means lacking and everything that's there is solid. The game deserves recognition no matter how you feel about how the developers and their parent company handles post launch content. If you enjoy the game, why not leave it at that?
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