Deliver to EGYPT
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Platform:PlayStation 4 Product Description It's 1987 in North West England; A time of 80's British pop, grand architecture and political unrest. An explosion has triggered a controversial act which threatens to erode civil liberties of the population to be rushed into place. You are tasked with investigating and questioning people on their actions from a tumultuous night which resulted in the loss of many lives. Each person has a different account of the night's event and you must use the tools at your disposal to get the results you need for your investigation. Will you take the most direct route at the risk of getting caught, or plan your approach carefully whilst precious time ticks by? Events happen in real-time and you must make decisions based on the evidence.You are the reporter. You decide the narrative. The Occupation Includes...A clock-watching narrative thriller with multiple outcomes. Politically driven themes highlighting the shades of grey people believe to be hard facts. Events that happen in real-time, forcing you to choose between the careful and methodical vs the direct and disruptive approach. Rich world building based on British architecture with mature themes giving you a great sense of the people who lived, worked and lost their lives here. Evidence gathering by any means necessary. Player choice and freedom to explore. A complex narrative web of truths, lies and accidents And Features...A high-tech watch with an alarm and timer for remembering those important meetings! A fully interactive briefcase inventory to store anything you think might be pertinent to your investigation. A pager that can display up to 12 characters on the screen - Perfect for delivering your current objectives. Threads of the people that work and live in this world. Relive some of people's last actions. Each person in the world has a routine to follow so that you can plan your approach. Be careful though as an unexpected toilet or smoke break may foil even the best laid plans. Non-linear environments with objectives designed to be approached from multiple angles to allow for different play styles. Over 3 hours of original music from 80's Brit-pop, classical concertos and acoustic ballads.. Box Contains BD-ROM
G**S
Very addictive game.
Actually surprised how good this game is considering it’s has quite awful reviews since it’s release.The game follows two different people in late 1987 and you’ll switch occasionally between them as the story progresses -You’ll begin as Scarlet Carson, a former worker at a company that was run by her husband and his colleague Charles Bowman, who begins an investigation into the Bowman Carson group right as riots start forming in the streets due to a political agenda - not long after her snooping, a terrorist attack occurs in which her husband and 22 others are killed and she is determined to learn the truth of why it all happened. Later, you’ll also take on the role of an investigative reporter called Harvey Miller, who is seemingly trying to write a book on the subject.The story starts with a very vague outline, there’s no real “backstory” given as to what’s going on, and very little info to go on as to “who’s who” and what their characters are. You’re given an instruction to find/do something fairly vague and up informative and the more vigilant you are, the more you’ll learn as you go on - the game is run on “real time”, meaning the minutes in the game pass as real time does, timers and at points, you’re given a certain amount of real time to navigate around some pretty large areas without maps or indicators of where to go and what exactly you need to find (especially in Miller’s case, as hell have maybe half an hour of real time to explore and snoop before having to attend a meeting/interview with an NPC).Sounds simple enough but there’s wandering NPC’s who can give you trouble, guards have strict schedules the run by and if you’re not paying attention, you can easily get caught, which can deplete your timer by fifteen minutes or so (which can be annoying). For the first few “levels”, it’s fairly easy to avoid being caught but it gets harder as the game progresses.The game really has an immersive feel to it, a lot of items in the game can be interacted with, toilets, sinks, radios, computers etc, but not everything has a purpose but adds to that all over sense of realism. It’s up to you to figure out what you need to interact with, there’s not necessarily anything to say “hack so and so’s computer” or “snoops so and so’s office” but you can if you can find the codes or keys there’s nothing to say you can’t and nothing to say you may or may not find useful info.There’s no health bar, no melee combat, it heavily reminds me of the stealth element from games like Deus Ex or Dishonoured, where you can spend a huge time exploring massive areas just to find clues on how to proceed. .The game is absolutely wonderfully voice acted, and nothing sounds as hokey as I would actually expect. The voice actors sound natural and real, a lot of different accents also make characters stand out a bit better and allow you to know who is coming and how you should react (for instance, Marlon the old custodian doesn’t seem to give a toss if you’re sneaking where you’re not meant to be and won’t care if you’re in a staff only area, but Dave, the guard will definitely get annoyed.The reason I drop a star from the game is because it’s one of those games you can’t just have a quick play with, you have to commit sometimes an hour or two to each level and it doesn’t save until the end of each part so if you get tired, interrupted etc, it’s either finish the level as best you can or just shut it down and try again later. I’m guessing there’s no save Feature because it’d be too easy to save then reload getting caught, etc and that saves can mess with the real time feature. It’d still be lovely to have an auto save just to save your progress. It’s the only real issue with the game.Isn’t hugely dialogue heavy, lots of reading, some interesting music tapes and LPs to find, and the retro late 80s feel gives me a bit of nostalgia. To be honest, I liked that the game doesn’t set you up with huge cut scenes and lots of plot and that you have to uncover it all yourself because it all adds to the feeling of really investigating, putting yourself in the shoes of the character rather than just controlling them.Highly recommend if you like intelligent games and a lot of exploring with problem solving and stealth. Definitely worth what I paid (which wasn’t a lot lol).
P**E
Totally out of the box
Brilliant game, style of it is amazing, especially with it being set in the North of England. Play style is complete different to anything i've played.Set in 4 1 hour chunks, the more you play it the more you find & get out of it. Bought on offer at 7.99 and worth every penny
G**R
An Interesting Concept Poorly Executed
From Dishonored and Deus Ex through to Metal Gear Solid and Hitman, stealth games have been a mainstay in video games since the early days of console gaming. Taking ideas from a broad source of different games, The Occupation conceptualizes an idea of using time as a gameplay mechanic whilst delivering an authentic stealth game full of investigating and sneaking. While there are some nice ideas here and the game itself does well to pace out its narrative in a compelling way, the lack of auto-saving, long stretches of monotony and a wealth of glitches make this more of a missed opportunity than it should be.After a brief prologue used to get you accustomed to the mechanics of the game, you take control of an investigative journalist in the heart of England in 1987, looking into the cause of an explosion that’s rocked the country. As England lurches ever-closer to chaos, you’re tasked with piecing everything together and solving the case before it’s too late. Story wise, the narrative plays out well with the various investigating Chapters broken up with a couple of linear walking segments used to explain more of the story and characters’ motivations. All of this builds toward a branching finale that differs depending on how thorough you’ve been in your investigation up until that point.As a pure stealth experience, The Occupation has all the ingredients to be a really compelling game. Unfortunately the various gameplay mechanics undermine the potential. Once you start the main chapters of the game, you’re given a briefcase, watch and pager. In a bid for realism, The Occupation utilizes real-world time as a mechanic which can be viewed with a flick of the left directional button. The pager informs you of how long you have until meetings and other real-time events like phone calls while the briefcase holds all the clues you find.The main objective in each of these segments revolve around you building up questions and following leads to help in an interview scheduled for later on that day. As you walk around the various rendered areas, you come across all manner of different documents, items and computer logs along the way that help you piece together what’s happened. More importantly, it sheds light on who can be trusted, who’s lying and just what happened that night.Non-essential items can’t be stockpiled either and this certainly comes into play later on down the line when things like floppy disks holding sensitive information need to be transferred from one PC to another. Most objects are interactive too, with little touches like hand dryers, coffee machines and taps all nicely animated. It helps add to the immersion of the world too and along with the aesthetic, which nestles itself somewhere between We Happy Few and Dishonored, helps to really immerse you in the world.Of course, things aren’t quite as simple as collecting clues and ticking them off as you go along though and some areas require a specific password or combination lock to break into. Others require a specific ventilation shaft to be opened in order to enter a room stealthily that way. Each mission gives you two or three leads to follow, with a list of clues and things to do but sometimes you’ll find yourself stuck or unable to progress. This is really here where the game comes undone. With a list of vague clues and a less-than-helpful UI, The Occupation regularly finds itself caught up with long stretches of mundanity as you walk between the same rooms in a hope of figuring out what to do. This is made even worse by some pretty poor AI and glitches that crop up almost every step of the way.Most restricted areas have alarms or if they don’t, the game alerts you when you’ve entered an area you probably shouldn’t. If you leave the room quickly, the resident security guard Steve will come and find you, nonchalantly informing you that someone seems to have set off an alarm and he’s sure it’s not you. This unskippable line of dialogue repeats every time you break into a restricted area and after a while it does become annoying. The same goes for the people inhabiting these rooms too. At first they’ll act surprised and inform you they’re going to call security but when you leave and return, they’ll say the exact same line and give you around 30 seconds before security arrive and escort you out. During this time you can actually bypass a lot of the guesswork and investigating by charging in, hammering square on items around the room and freely exploring drawers and computer logs.Given its relatively cheap asking price, I can forgive a game like this when it comes to bugs and glitches, especially in the wake of the recent Anthem issue, but there are a lot here. Some of the issues I experienced during my playtime included graphical glitches, physic-breaking jumps, being stuck in the environment and the AI getting stuck in doorways. Given the inability to auto-save throughout the game, one nasty little glitch had me caught in no man’s land between a ventilation shaft and a locker forcing me to restart and engage in the 30 minute segment all over again. All of this, while grappling with long loading times between chapters, make this an unpredictable game at best and difficult to really recommend in its current state.As an outright stealth game, The Occupation is certainly a promising prospect but it’s let down by long stretches of mundanity and gameplay mechanics that don’t always mesh well. The fixed-time system is both the best and worst part of the game and whilst the latter stretches are a bit dramatic as you scramble to make it to the right room in time for your interviews, the middle portion of every chapters, combined with no auto-save features, make this more of a chore to play through than it should be. I wanted to love The Occupation and as a concept, along with its interesting story, this stealth game certainly has some things going for it but in its current state, it’s a difficult one to recommend, even with its cheap asking price.
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