🎉 Get Fit, Get Gaming: The Adventure Awaits!
Ring Fit Adventure for Nintendo Switch is an innovative fitness game that combines physical activity with engaging gameplay. Utilizing USB 2.0 connectivity, it offers an interactive experience that adapts to your fitness level, making workouts fun and effective for players of all ages.
C**S
Fantastic! Habit Forming!
One of the best workout games I've ever played! The workouts are intense but satisfying!
E**.
Great little game for kids.
Such a fun little game!
M**N
Exercise that is fun
Turning fitness into a game isn't a new concept, but most of the games I've tried in this market struggle combining a safe, efficient workout with engaging gameplay. Ring Fit Adventure is Nintendo's answer to that.The game comes with a leg strap for tracking lower body movement and the Ring-Con, which tracks the upper body and functions like a Pilates ring. Many of the activities involved require pulling or squeezing it. I don't consider myself to be in the best of shape, but I had no issues with how much strength needed to be applied to get the ring to register an input. If you do find it too much, you can adjust the amount of pressure needed. In fact, the game does an okay job of allowing you to customise the level of exercise to your own comfort. The game also has a step by step stretch period before and after any activity, with frequent reminders to take breaks and drink plenty of water.The game comes with quickplay, which is split into a bunch of set routines. Minigames. And the most surprising inclusion for a fitness game. A story mode. It's a turn based RPG. You jog around predefined obstacle courses, high stepping, rowing and jumping to get to the end of each course. And it wouldn't be much of an RPG without battling, so you also encounter enemies and bosses along the way.Fighting and defending are done through exercise. You select an exercise during your own turn and the better you do, the more damage you inflict. Defending is done by holding the Ring-Con against your abdomen, which is easy enough. You choose your own setup before getting into combat, so the exercise you'll be doing in combat is mostly left to your own interests. The game does an okay job of instructing you on how to move your body, but it isn't perfect. It can't accurately track posture or form, so you might find yourself straying a bit from what is intended. But the game does remind you to stick as closely as you can to what they instruct to get the most out of each routine.The RPG design here is simple enough that most people should understand what is happening, it never becomes complex or demanding in that way. It is primarily a fitness game after all. That being said, employing strategy can make fights quicker and less tedious.I'm not a fitness expert or personal trainer, so I can't say for certain if Ring Fit Adventure is a better alternative than your personal workout or gym session, but at the very least it has been a fun way of keeping active. I can fit in a solid 20-30 minute session and I always worn out. Will the game give you a 6-pack and steel thighs? Probably not. But it doesn't need to. It's a fun, casual way to exercise and be active and it succeeds in being that. If you're like me and aren't that active on a day-to-day basis, this game can easily fill that void. I'm enjoying it a lot. I recommend it! However...I've seen a few people online asking whether this game can be played in handheld mode. The answer is yes. I don't recommend it. Naturally, you'll have to keep a fair distance from the Switch due to the nature of the exercises involved, and the smaller screen makes it difficult to focus on what you're doing. I don't think Nintendo intends for anyone to seriously attempt playing the game this way, but if you're outdoors and have a sudden, uncontrollable urge to play Ring Fit Adventure in public...I mean, you could. Is it worth the annoyance of trying to find a suitable surface to prop up the system, eye strain and questioning looks from onlookers? I'll let you decide. (no seriously, don't bother).So where does that leave the Switch Lite? In a similar position. Except this also comes with its own unique set of headaches. Because the Lite model has no joy-cons, you'll need to buy two of them to work with the Ring-Con. Ring Fit Adventure will *NOT* work without them. And they aren't cheap (roughly £65 for a pair). They also can't be charged on their own, so you'll also need a charging dock for them (also sold separately). It's not a viable option. The best way to experience Ring Fit Adventure is with the standard Switch model connected to a TV.
M**E
Great fitness game that gets a sweat
Not gonna lie, am an overweight nerd who wants to get fit and I'm somebody who finds the gym gets boring quick and am not much of an outdoorsy person, but I'm a huge gamer so something like this appealed as I don't mind childish looking games.As a fitness game, it's great, it gives you a good and varied work out and it works you into each work routine and provides good fitness and health advice along the way. You also have the option to practice certain workouts and also a variety of mini games to beat your own (or a friend's) top score. The way the Adventure part of the game is designed works well to keep you in a good work out with the feeling of achieving goals each time you make it to the end of a level.As an interactive game, it works nicely because the controls are very responsive and of course you run to move, which means if you're not lifting those legs, neither is your character. It works as a nice warm up before you getting in monster battles. Monster battles are more designed to a mix of muscle and yoga-based workouts whilst the bits in between help with your cardio.The difficulty level can be adjusted to your fitness level. Meaning if you're unfit as me (and I am very unfit), you will be eased in, still break a sweat but not feel like you're about to keel over. Though I cannot comment fairly on the hardest difficulties for anybody who is fit. There is also a nice touch, there's a silent mode that adjusts your workout so that you don't disturb anybody who might be in the room below you. It also has an alarm to remind you of your workout schedule even if your Switch is turned off. You can even do workouts with the Ring Fit with your Switch in standby mode so you can still record what you do if you so decided so you aren't confined to just the game. They've definitely put an awful lot of thought into it.As an RPG and it is an RPG and I'm an RPG gamer so I'm gonna weigh in on that. It's "okay". The Adventure feels very much gauged to young kids, yet at the same time I don't think they're the target audience, but I suppose at least it's accessible to people of all ages. The character called "Ring" is very annoying and I'd probably have hated him as a kid too, but I can appreciate the workout based puns at least, as somebody who lives on bad puns. Drageux looks like he's on steriods and the story is very cheesy and very basic. It's not going to win any prizes for story or characterisation.However, in terms of mechanics, you've got a fair number of the basics you might expect from an RPG, you've got a battle system, you've got items you can use, you've got a shop where you can buy and sell stuff, you've got gear, you've got levelling and stats, you can customise your skill loadout and you have crafting. Your skill loadout choice is meaningful, because there is a rudimentary elemental weakness system in the battle system (based on colours) and different skills offer different potencies and scope in attack.I think the RPG element to it I think demonstrate the kind of depth a game using this control system could have. To that effect I hope the RingFit is not a one-game type deal. I'd be interested in future games that take it the next step further, mask the "fit" aspect more to have a more detailed in depth RPG element to it as the foundations are there. Then it'd feel less like you're playing a fitness game, but a game with plot and elements to drive you to move on. I feel like if we were to see something take that direction, it may trick more gamers into exercise. I think something like Final Fantasy Mobius could be adapted to this control system because it has a linear progression between fights like Ring Fit Adventure has, it has turn-based battles that work on interactive input (in Mobius's case it's the touch screen, but that could be adapted). At least this is the kind of potential I see for the controllers.
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