🎩 Master the Art of Illusion with Trickerion!
The APE Games APE02500 Trickerion Game is a captivating family game designed for ages 13 and up. With dimensions of 29.21 x 6.99 x 29.21 cm and a weight of 2.27 kg, this game is easy to store and transport. It features 120 pieces and is perfect for solo play, making it an ideal choice for those who love strategy and creativity without the need for assembly or batteries.
Product Dimensions | 29.21 x 6.99 x 29.21 cm; 2.27 Kilograms |
Manufacturer recommended age | 13 - 18 years |
Item model number | APE2500 |
Language: | English |
Number of Game Players | 1 |
Number of pieces | 120 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Remote Control Included? | No |
Colour | Brown |
ASIN | B01ATG5ZK4 |
R**
Great Game
Everything is perfect! Thank you 😊
A**A
Excellent game!!
An immersive game with great mechanisms and wonderful arts! One of my favorite!!
T**W
Great boardgame for stage magic lovers
The package arrived safely and on time. I accidentally ordered two board games but decided that I can give the extra one as a gift.The game is a bit complicated but it is really fun when you get the hang of it. There is lot of counting (points, money..), plotting your next move and trying to outsmart your opponents. If you like that kind of stuff in your board games and love old school stage magic aesthetic, this is definitely your game!Since the rules can be a bit overwhelming when trying for the first time, I recommend checking some tutorials on youtube. It makes the learning more approachable when there is a human being showing how the game is played in calm manner. Just make sure you have some extra hours to spend learning how to play because there is lot of stuff!
F**S
Wow
Fantastic components! Lots of tricks inside too :)
O**Y
Excellent heavy euro
I don't own this game and I've played it only once: thought I'd get that out in the open.Firstly, this game is a masterpiece. The artwork and theme is fantastic, with Victoriana everywhere and fun little details like people riding monowheels hidden amongst the board artwork. The game has obviously had a lot of thought and design put into it as everything is very well thought out and balanced: I love the little symbol matching sub-game when placing tricks in the theatre. The per-player trick menus are also fantastically beautiful and useful. You'll need a large table as the main board itself is quite large and then each player has their own player board which can actually be extended horizontally with the boards of the specialists they employ.Now this game is very heavy, by which I mean there's an awful lot going on and a lot of things you have to think about and weigh up as you play. It's by no means a casual game and there will an awful lot of people who will find this too much. It also takes a lot of time to play: the three player game I participated in took four hours to complete, though the first round took a bit longer than it perhaps might have due to me having never played before and the other players refreshing their own minds of the rules. I reckon if you played regularly you could 'whip' through a full three player game (with the Dark Alley) in as little as three hours. I must point out the game didn't drag at all. Even when I started to get a grasp on strategy and realised I had no chance of winning, it didn't drag, as there's still plenty to do and try out as you play and it was fascinating to watch the players explode in fame in the last two rounds.At its heart Trickerion is a worker placement game: you start with a few workers, each with varying number of actions, and you can expand your team through one of the actions. Each place you can visit has slots, and visiting a place sooner gives you a bonus in the number of actions you can carry out there. With your actions you can collect money from the bank, acquire new trick cards, employ more staff, acquire items required to prepare your tricks, acquire cards that give you bonuses/powers when you visit various places, prepare your tricks or adjust which of the per-round rules will come into effect next. Eventually you can perform tricks in the theatre, which earns you fame and fortune (and Trickerion shards‽). It's all very simple now I explain it back to you but it's a real lot to take on board the first time you play and there are a lot of little rules to be aware of and potential to play the game incorrectly.If you like heavy euro style games, then I can definitely recommend Trickerion: it's beautiful to look at, there's a lot of replayability and it's also reasonably priced to boot. If you don't like long games, mentally challenging games or games with a lot of set-up and tear-down then perhaps look at something else.Edit: I now own this game and its expansion. I've played a fair number of modern board games (I attend a weekly club) but this is my absolute favourite. It's plays in a good length of time (about three hours), which means you can get properly invested in the game and simultaneous blind work placement has become one of my favourite game mechanics. The feeling you get when you've chosen somewhere and then see that everyone else wants to go there too is fantastic: you really have to think on your feet about what you can then achieve that round. I especially love the mad rush for the theatre in the last few rounds. One word of advice: don't bother with the basic game: play always with the (included) Dark Alley expansion.
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